Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.
Finally got to start blocking out what kind of cliffs we're going to have on the map!
I can't imagine how painful the process of creating an ENTIRELY NEW map in Arma must be...
:D When using Arma assets its painful as the tools dont always want to play with you and even with ready assets theres huuge load of work.
For us its even more as we dont really have compatible assets and have to make those too.
Blocking out the cliffs will help with that a lot though!
Or perhaps we could use some but we don't want to compromise.