Liberty Unleashed is an online multiplayer modification for Grand Theft Auto 3.

Report RSS 14/09/07 - Dev Blog

Today i've actually done something :) (been doing small things the last few days but not enough to blog about) There isn't really much to post about tbh but i thought i'd let you know i'm still working on it :) Heres what i've done (well, what i can remember): Improved netcode

Posted by on

Today i've actually done something :) (been doing small things the last few days but not enough to blog about)

There isn't really much to post about tbh but i thought i'd let you know i'm still working on it :)

Heres what i've done (well, what i can remember):

    [li]Improved netcode a lot[/li]
    [li]Added random colours to the server. Spawning a car with -1 will randomise its colour[/li]
    [li]Changed the nametags to add armour and vehicle health. Also moved the player name to above the health bar and gave it a slight shadow so it stands out more[/li]
    [li]Added a few functions to scripting to send PMs and global messages to players[/li]
    [li]Fixed a few small vehicle bugs which caused players not to exit the vehicle remotely[/li]
    [li]Improved sync on foot and vehicles (although still no interpolation)[/li]
    [li]Fixed a crash in the server[/li]
    [li]Fixed a tiny bug in skins which caused them to not sync sometimes[/li]
    [li]Cash is now fully synced with other players (shows up on scoreboard and also available to scripting)[/li]
    [li]Started work on the vehicle respawn system. Could finish it tonight but cant be arsed :P[/li]
    [li]Half fixed kill messages. They now display what weapon they have been killed with but not who killed them yet.[/li]
    [li]Fixed markers not returning to original state if the player exits when they were in a vehicle[/li]

I should really try and finish something soon :P theres so many half complete things atm... I just get bored of working on one thing :( ah well, it'll be done soon.

Heres a screenie of the car tags :)

User Posted Image

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: