Lethal*Agents The Game To Sum It Up... A fast paced team strategy mod introducing new multiplayer elements that infuse an intensity and depth into already celebrated multiplayer game-types. In addition to the portentous multiplayer content, the single and coop modes will immerse all types of players and offer a new perspective on counter-terrorism. You'll be on the edge of your seat... Choose your Player Configuration & Get ready for Action! Game Modes Single-Coop-Multiplayer Single/Coop: (Play against AI Lone-Wolf style or with a team. One life per player per round) Terrorist Hunt: Simply that, grease all the baddies on the map. Terrorists are randomly placed every round to keep you from memorizing their locations. Killing all terrorists will win the round. Multiplayer: (Full Re-Spawn) Supremacy: Essentially Domination, where you have multiple satellites and your goal is to gain control of all of them by hacking its terminal which could take up to 10-15 seconds. The other team, of...
Lethal Agents v1.01BETA - July 06 / 2007 --------------------------------------- bug fixes: - fixed capture brackets in widescreen - fixed a minor accessory bug - fixed widescreen 10:9 ratio crash - fixed ragdolls from being visible while in first person - fixed unlimited ammo glitch; swapping weapons on the ground no longer refills their ammo, when they drop, they drop with whatever the person had. - re-worked spawn code, if a valid spawn point cannot be found, instead of killing your teammates (or spawning in them) it throws you into spectator, and checks once a second to see if you can spawn yet. - fixed the weight system, there was some basecode that had gotten overwritten when I had updated the code base with latest SDK. - hopefully repaired spectator, it seems good now, but only time will tell ;) - fixed intermission from timelimit changes - fixed an issue with m4, sako and msg90 not using proper accuracy settings Terrorist Hunt/COOP specific changes: - NPC's are now affected...
Lethal Agents v1.01BETA - July 06 / 2007
www.lethalagents.com
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bug fixes:
- fixed capture brackets in widescreen
- fixed a minor accessory bug
- fixed widescreen 10:9 ratio crash
- fixed ragdolls from being visible while in first person
- fixed unlimited ammo glitch; swapping weapons on the ground no longer refills their ammo, when they drop, they drop with whatever the person had.
- re-worked spawn code, if a valid spawn point cannot be found, instead of killing your teammates (or spawning in them) it throws you into spectator, and checks once a second to see if you can spawn yet.
- fixed the weight system, there was some basecode that had gotten overwritten when I had updated the code base with latest SDK.
- hopefully repaired spectator, it seems good now, but only time will tell ;)
- fixed intermission from timelimit changes
- fixed an issue with m4, sako and msg90 not using proper accuracy settings
Terrorist Hunt/COOP specific changes:
- NPC's are now affected by Tear Gas, Smoke Grenades and Flashbangs
- Patrolling repaired, and they now react to sound.
- Reduced NPC Field of View a little bit
- num_terrorists convar changed to min_terrorists. This convar now denotes the minimum number of terrorists that are on the map, each additional player (ie: once there are 2+) adds 3 terrorists at the round start.
- ***Experimental*** CPU optimizations for the AI, this may have to be taken out later.
- If a round is in progress (NOT LONE WOLF) you must sit out and wait for the next round.
- Max terrorists capped to 40 for now
enhancements/changes:
- music volume can be modified from the options menu, with the music slider
- removed physics pushing on players with bullets
- added life status to the scoreboard, so you can see who is alive or dead
- first pass optimization of network tables, so less data is transmitted per frame
- changed the way the radios work, to be closer in functionality to real radios (Thanks to my Uncle for being a Firefighter and letting me listen to his radio for a few hours ;))
- added spectating option to the team menu
- made all the pistols use the accuracy system
- reduced the power of the automatic shotgun, and tweaked the spas12
- added Colt M16 to the weapons arsenal
Map Changes / Additions:
- Included th_shipyard and th_trainstation maps by Deathtoll David, Thanks David!!
- Included th_training by Frank "JohnnyQwest" Rapoza
- Included la_eastend by Ben "Phox" Kleber
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awesome glad to see new beta! and these updates look very nice
finally some training :D