Lethal Stigma is a multiplayer role-playing first-person shooter for the Source engine. Taking place in the Half-Life 2 universe, LS immerses the player in a familiar world with four exciting gamemodes and a boatload of unique features.

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In this news post, we bring you exciting news on the status on the mod, where we are headed, and what we are adding! We are also in need of one, sole coder to program some of the new features of the mod!

Posted by the*Joker on Jul 16th, 2011

Hello everyone at ModDB!

Boy, has it been a while since you heard from us. We apologize for that, but we've been juggling around three modifications, and our development team has had their hands full. With Situation Outbreak 2, Contingency, and Half-Life 2: Retaliation all in the works, we barely have enough time for this little mod! But not anymore! I am stepping back up to the plate to get things going, so here we are.


First off, we want to let you know on whats going on. We are at the moment developing patch v0.1.3, which fixes many bugs, balances out the weapons a bit more, and also adds two new gamemodes, some new maps, and newer, fixed versions of some of our current maps in version 0.1.2

Secondly, we would like to know that we rallying YOU to come back and have a good time on our servers. We have just hired a brand new community manager, and he's pretty cool. From now on, he will be having community playdates with you fine people on the weekends, so you can all go have a blast playing Lethal Stigma v0.1.2, anticipating the release of our brand-new patch! So download Lethal Stigma, and be on during the weekends, and you can absolutely have a good time.

In order to keep up to date on when the playdates are happening, join the official Lethal Stigma community group.


Thirdly, we want to talk to you guys about the new things we are adding to Lethal Stigma.

1. Two New Gamemodes

We are adding two brand-new gamemodes titled "Extermination" and "Attack & Defend".

  • Extermination: Choose a side, your abilities, and a class, and work together with your teammates to eliminate the opposing team, and survive an endless onslaught of the zombie horde! A more strategic, team-dependent gamemode that ignites a three-way war on the battlefield! No more going rogue, no more being John Rambo, and no more spawning!
  • Attack & Defend: The two teams are pitted against eachother in a brutal Attack and Defend style gamemode. One team is tasked as the defenders, who take control of heavily-fortified areas and hold off against the attack team, who must deliver a bomb and fulfill specific objectives to get closer to the bomb target. If the defending team holds off until the timer stops, they gain a point. Then the teams switch. A hectic, and also very strategic gamemode is making its way to Lethal Stigma!

2. New Maps

In order to go along with those brand-new gamemodes, we are adding new maps to Lethal Stigma. The one you are about to see is titled "ls_lowlands". Here are some screenshots:

Looks pretty good huh? This map will be fully included in the next version of Lethal Stigma.

3. Colored Player Models

In Lethal Stigma, the teams are based on two colors. Red and Blue. The Resistance are Red, and the Combine are blue. We thought it would be nice to spice things up a bit by adding team-colored player models, where the Combine players have a bluish tone to them, while the Resistance players have a reddish tone to them. Check it yourself:

Don't they look good? We know in Free-For-All this won't mean much, but at least it helps you distinguish in Team Elimination, Capture the Flag, Attack & Defend, and Extermination.

4. Balance Issues, Bug Fixes, and New Weapons

We are absolutely working to remove every balance issue, overpowered weapon, and flaw in Lethal Stigma. Its not easy, but we will do it. And we are also looking for ideas for new weapons to add to the mod. Our first idea is an Overwatch Sniper Rifle, seen in the mods Combine Destiny 2 and Half-Life 2: CTF. It is possible to add it to the mod, but what do you think? Let us know below in the "Comments" section or at our official forum at Agentredproductions.com


Well, that is definately a whole lot of stuff on the way. The patch's estimated release date is a month or two from now, but don't worry, we'll keep you posted. And before we go, we would like to tell you:

WE ARE HIRING


We are in absolute desperate need of a very experienced, highly capable Source engine programmer. You must have considerable experience with the Source engine, and be able to program new gamemodes for a multiplayer modification, build new entities in an FGD, and be able to code new weapons and manipulate mod configuration files.

If you think your up to it, send an email to adrian_n_lopez@hotmail.com with your contact information, past work experiences, and what you know and how skilled you are with the Source engine. Full credit and recognition will be given to you and the work you do for Lethal Stigma.


Well folks, that's all the time we have! Please, show your Lethally Stigmatic support by:

Until next time,

- Adrian "The Joker" Lopez
Lethal Stigma Administrator, Co-Lead Developer

Post comment Comments
DangerousCat
DangerousCat Jul 17 2011, 7:01am says:

-.- I thought it always better to make signs for each team and not just to colour a model.

+2 votes     reply to comment
Dr.Goupyl
Dr.Goupyl Jul 17 2011, 9:47am replied:

They will probably make other skin in the future...
Well i hope so !

+1 vote     reply to comment
DarkSlayer443 Creator
DarkSlayer443 Jul 17 2011, 10:16am replied:

Personally im not digging our current skins, so dont worry

+1 vote   reply to comment
DarkSlayer443 Creator
DarkSlayer443 Jul 17 2011, 10:17am replied:

We also have team icons above team mates heads

+1 vote   reply to comment
the*Joker Author
the*Joker Jul 17 2011, 12:59pm replied:

As Robert(Darkslayer) said, we have team icons signifying either being part of the Resistance or Combine faction.

+1 vote   reply to comment
TrashCan-Man23
TrashCan-Man23 Jul 17 2011, 2:51pm says:

Hm, I might just get back into playing this mod, again!

+1 vote     reply to comment
Velancious
Velancious Jul 17 2011, 3:27pm says:

I'd prefer the sides not be colored. There already easily separated as it is and seeing a red Rebel running around doesn't look good in my eyes. Combine are fine, but Rebels no...

+1 vote     reply to comment
macacos2
macacos2 Jul 17 2011, 8:40pm says:

I think the new combine texture looks great, but the rebel seens too red-ish.

+3 votes     reply to comment
Stubby
Stubby Jul 18 2011, 12:11am says:

> You can see some misaligned displacements in the pictures for lowlands.
> I cant really see any changes on the skins.
> Awkward Terrain work on Lowlands

Another 'Meh' release from Agent Red Productions.

+1 vote     reply to comment
jamespizzurro Creator
jamespizzurro Jul 18 2011, 12:41am replied:

Rather than address your specific concerns directly, allow me to clarify exactly what's going on here.

I've handed Lethal Stigma off to an auxiliary team within Agent Red Productions. This team operates on their own, with DarkSlayer as the project's new lead developer. I admit, I largely consider this an experiment, but so far it has been working out nicely, and should this continue to be the case, I see no reason why Agent Red Productions should not continue to expand in this fashion. There are bound to be some growing pains along the way, but in the long-run, I think this is for the best.

+1 vote   reply to comment
Stubby
Stubby Jul 18 2011, 1:16am replied:

1998 called, they want their enormous canyons with forts in them back.

-4 votes     reply to comment
the*Joker Author
the*Joker Jul 18 2011, 1:42am replied:

1998? Farther back than that buddy.

+1 vote   reply to comment
the*Joker Author
the*Joker Jul 18 2011, 1:16am replied:

Hey buddy, you don't like the mod, you can get the **** out and don't come back. I don't appreciate your tone, criticism, or comment on just some little quirks that can easily be worked out. Oh, three little errors that don't satisfy you, and we become "meh".

+2 votes   reply to comment
Stubby
Stubby Jul 18 2011, 1:19am replied:

If they are so easy to fix why not fix them before showing the world?

-1 votes     reply to comment
the*Joker Author
the*Joker Jul 18 2011, 1:26am replied:

As you can see, the map is still in development, no surprise there are some hitches here and there. As for the skins, its a hit-or-miss type of thing, but people seem to like them. Just spiffs up the mod even more.

+1 vote   reply to comment
dafatcat
dafatcat Jul 21 2011, 1:53pm replied:

No one likes the skins. They don't spiff up the mod, they just make it look like a ****** Gmod gamemode. They look ugly and serve no actual purpose.

-1 votes     reply to comment
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Released Aug 12, 2010
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Agent Red Productions
Agent Red Productions Developer & Publisher with 20 members