Long-waited playable Toa Races. Contains all six basic Toa Races, their armor, weapons and six great kanohi masks!
This plugin is the second release from Legends of Toa project.
Now you can play as your favorite Toa in any colors and armors set.
Contents of plugin:
Toa Races:
- Toa of Fire:
Available colors: Red, Dark red as basic; Grey, Orange, Yellow
Magic spells: Flames, Fireball, Fire breath and Fire Blast (as super talent, that can be used once a day)
Abilities: 100% Resistance of fire, 25 Weakness of ice.
- Toa of Air
Available colors: Green, Dark Green, Lime, Sand green as basic; Grey, Lime, Sand green, Bluish Green as secondary
Magic spells: Unrelenting Force, Air Volley
Abilities: Higher jumping, Faster speed, Health regeneration on air.
- Toa of Ice
Available colors: White, Grey, Light Grey, Sand blue as basic; and same colors also as secondary
Magic spells: Frostbite, Ice Spike, Frost Breath, Ice Form and Blizzard (as super talent, that can be used once a day)
Abilities: 100% Resistance of frost, and 25% weakness of fire
- Toa of Water
Available colors: Blue, Dark blue and Medium blue as basic; Dark Grey, Lime, Medium blue and White as secondary
Magic spells: Water ball, Water spray and Water Volley
Abilities: Resistance to poisons and diseases (same as Wood Elf)
- Toa of Stone
Available colors: Brown, Dark flesh, Tan and Orange as basic; Dark Grey, Sand yellow and Tan as secondary
Magic spells: Sand spray, small rocks, boulders, and stone flash
Abilities: Stamina regeneration on clear weather
- Toa of Earth
Available colors: Black, Dark Grey as basic; Dark Grey, Grey and Black as secondary
Magic spells: Earth spray, Ball of earth, Earthquake and Night vision
Abilities: 25% Resistance of fire, 10% light sensitivity (as Vampire), Health regeneration under the ground (and in all interiors)
To change basic color use body color slider, to change second color - use hair color slider!
Toa Armor:
All Toa Armor can be wear only on Toa character! It has semi-custom design uses slots unique to Toa. Also, all armor uses skin tint technology, so it may sound gray but clothed in the Toa it turns to its main color, same as masks.
- 2 types of Gloves (lower arms)
- 2 types of Thig Armor
- 2 types of Leg Armor (lower legs)
- 2 types of Boots (regular Toa Mata and Pohatu\'s variant - Advanced boots)
- Also, Toa Hands and Claws, made as gloves (full hand replacement)
Kanohi Masks:
We made six basic Toa Masks, so you can wear any of them.
- Kanohi Hau - mask of shielding. Adds a magic shield ability to the wearer. Also, helps in Fire Resistance
- Kanohi Kaukau - mask of Water Breathing. Allows the user to breathe underwater
- Kanohi Pakari - mask of strength. Works as Corundrum Dragon Priest Mask (Water breathing, better speechcraft and more carried weight. It will be edited later)
- Kanohi Akaku - mask of X-Ray Vision. Adds a x-ray vision ability (modified detect life spell) Also helps in Frost Resistance
- Kanohi Kakama - mask of speed. Unfortunately, we could not give it acceleration ability, and it has Armor Articulation Enchantment instead
- Kanohi Miru - mask of Levitation. Unfortunately, we could not give it levitation ability, and it has Illusion bonus instead
- Transparent Lime Kanohi Miru - our bonus mask. It allows player to heal faster.
Toa Weapons
- Toa Tahu\'s Fire Sword,
- Toa Kopaka\'s Ice Sword,
- Toa Onua Earth Claws (works as daggers),
- Toa Lewa\'s Big Axe (in two versions - as war axe and battleaxe)
- Toa Lewa\'s Battleaxe (simmetrical version of regular axe, non-canon weapon)
- Gali\'s Hook (works as war axe)
- Kopaka\'s Ice shield (with transparent sectors).
- And also Lewa\'s and Tahu\'s \"battlehands\" (works as daggers)
Big Axe and Battleaxe drains enemy\'s stamina, Hook has magika damage, both sword has fire and ice additional damage.
All that staff lairs in new secret location, named \"Toa Sanctuary\". You can get there simply typing in command console - \'coc bioroom\'
Known Bugs
Our project still in early stage and it has several bugs that we unable to fix now, due to lack of knowledge:
1. Crush To Desktop may occurs when trying to change from one Toa Race to another in standard Character Menu. We recommend to use Race Menu mod. Anyway, you can choose Toa Race only one time per game.
2. In some cases, CTD may occur when trying to switch between basic colors of Toa (not in all races)
3. Because of modified skeleton, weapon holding points became too far from body. Its impossible to fix that (as we think)
4. Secondary color won't save on loading saved game with Toa. If you save game playing Toa and load it again, all limbs becomes gray (they loose its color tinting).
If anybody knows or think that knows, how to fix this bugs, HELP us PLEASE!!
THIS MAKES ME WANT SKYRIM AHHH
I'm REALLY stoked for this.. i speak for the majority here when i say the original bionicles used to be such a strong & captivating branch of lego..
i was sad to see it go, but given the latest incarnations back then it was no surprise.. The first were the best imo and the ice one was my favorite ;)
I installed the plugin, but it every time I boot the game it doesn't progress beyond the Bethesda logo screen. After that the game closes itself.
Same for me...
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After i installed this addon, Skyrim keeps crashing whe ni try to change my race. i tried to install SKSE and a shjowracemenu fix, but ythe game still crashes, can you tell me what you have done to fix this?
I don't know yet how to fix this. Sorry
i wanna download but the mirrors dont let me :c
You can also download plugin from Nexus - Skyrim.nexusmods.com
Just to let everyone know, Dawnguard is required. Just curious as to why.
SUPERB!
Where can I find the masks ?
type "coc bioroom" into the console commands (brought up by typing ~)
make sure to do this AFTER you finish the Helgen intro though, or you may break the main story. (I did this on my first attempted Toa playthrough)
I'm just curious, isn't there some way to make the miru at least nullify/greatly reduce fall damage so that it has at least something of it's original use?
Is it possible to remove the requirement for Dawnguard?
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I'm having trouble loading this mod. I used Nexus Mod Manager to install it. I have Dawnguard as required, but when asked to choose a race a the start of the game, the Toa race is not there. I also can't seem to find the Toa Sanctuary, I've checked near Riverwood , but the canisters and cave are nowhere to be seen.
Did I install the mod incorrectly?
-I have checked the plugin load order in the data files menu in the Skyrim launcher and in Nexus mod manager, but it still doesn't work.
This is amazing! Incredible work so far. I am eagerly anticipating more progress towards the total conversion! Just the addition of playable toa has added enormous amounts of enjoyment of Skyrim for me. The characters and the Toa Sanctuary are both superb, great work all around!
If there were one thing I would like to see in the near future, it would be the addition of the Noble masks. A Huna for invisibility would be extremely useful, and is the one that pops to mind most quickly. Some of the others- like the Rau- might be harder to create the power for, but it would be great to see those 6 masks on top of the 6 great masks.
Once you finish Mata-Nui u could hide one type of each mask in different places across the island and add a crafting recipe for a Great Mask using all 6 of the others.
Although I don't know how to do it myself, I know it is possible to create enchantments and effects that increase jump height and run speed. I suggest seeing T3nd0's Skyrim Redone for examples. This would be perfect for the masks of levitation and speed, respectively.
Only issue I see is the one mentioned: weapon holding points are too far from the body. I really hope there's a way to fix this (even though I mostly play in First Person View). And, as someone (guest) said before me, there is a way to make speed enhancements (like in Space Wiking's Dwemer Exoskeleton) but I, too, don't know how to do it (actually, I don't know how to mod at all).
Would it be possible to give Kanohi Kakama the Whirlwind Sprint ability/shout?
shouldn't toa of fire have weakness to water as well?
I don't suppose this could be ported into Morrowind?
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