Legend:Farewell Edition is a heavily modified upgrade-remake of Hexen in a classic style, but with a darker and a much more aggressive atmosphere. Featuring almost twice the length of the game, revised and extended levels, more decorations, precision-refined gothic design, new weapons, enemies and effects, 6 characters, plenty of secret areas and even an expanded storyline with custom-made story arcs and endings for the DLC heroes. More action, more locations, more magic, more HEXEN!

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!!! Important!!! If you have downloaded the file before 03.8.2022 - please re-download it, as there is a small oversight. The file you have - should be "Legend_9_Demo_u1.zip" Sorry. ===================================================================== The long awaited demo of the Hexen mods' Hexen mod :-) Includes the entire first hub, 6 levels total, about 6 hours of gameplay on average. Legend 9, full version or demo - is Doomsday engine exclusive. Single-player only.

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Legend 9 Demo
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Ront1980
Ront1980 - - 198 comments

Played it for a bit, really cool.

The only distracting thing (even if the game works perfectly) is a ! on top right that I don't understand why it's there.

Anyway, the vintage edition of doomsday is way more functional and better.

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hexenstar Author
hexenstar - - 205 comments

Hey. The "!" at the top right corner - is a result of my war with this ridiculous engine. I had to send it on a wild goose chase, figuratively speaking - so that it would not use its weird settings and thus the mod's graphics could take over. (so it complains about not finding any "wild geese", flagging an exclamation mark) You can click on that "!" mark and configure it to never display. Doing or not doing so - does not affect the gameplay. But, will not bother visually if thus configured. You might have noticed that in my walkthrough it does not show, and this is why. So there is an easy solution for that.

You're absolutely right regarding the vintage engine. I always claimed that :-). Worse than that - the modern Doomsday takes a completely unjustified amount of space while adding nothing to the game. It also works slower and is not nearly as versatile. As for the vintage version: the fighter's missing damage indication bug does not exist there, and the weapon mana ratio and expenditure works as intended, resulting in unique mechanics, instead of reverting almost entirely to vanilla. The almost obligatory script triggers not working (unless save-load is performed) - exists in any version. Some sort of Doomsday general nonsense that i can't figure out. The only advantage of the modern version is that it probably is more accessible to the masses, and that it makes the true color artworks and extended story sequences possible. However, i will be releasing a version that is tailored to the vintage engine as well.

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