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Ok, folks, this project is officially dead. Cuz I don't work on it anymore.

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Add media Report RSS v_rifle model test (view original)
v_rifle model test
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dracul841
dracul841 - - 424 comments

great :D

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OsirisGodoftheDead
OsirisGodoftheDead - - 685 comments

Wow finally an update, I was scared this mod was dead! Anyway, looks great, I see you have the bullet decals from source as well.

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Ogdred
Ogdred - - 463 comments

F*ck yes! Its still alive!

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Loulimi
Loulimi - - 356 comments

The arm is b bit tiny, isn't it?

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Peon501 Author
Peon501 - - 74 comments

original sizes

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Peon501 Author
Peon501 - - 74 comments

maybe because of perspective. I will fix it

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Guest
Guest - - 691,187 comments

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TheRenegadist
TheRenegadist - - 2,087 comments

One major problem I see with this mod although it is good, maps and bots. Zombies and Teammate bots are very complex for this type of game. With the bots comes the maps, all have to be made with safe rooms, panic triggers, and all kinds of stuff. How do you plan on doing all this? Without these two things the mod will die and asking for help can sometimes work but most of the time it doesn't.

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Peon501 Author
Peon501 - - 74 comments

Yea, major proble Ai brains, now Iam doing it on hl1 ai brains,but I think I will edit this code or I will mix waypoints system of bots, so it could help...what about safe rooms, change level code is done, but i will update this code,because we need to save weapons data and I will need to reg all players if all in room but it is easy job... what about other things we will see

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Ian50028
Ian50028 - - 571 comments

Looks very nice. I'd change the origins if I were you. At least to me the whole weapon shouldn't be visible. Generally the trigger should not be visible when the weapon is idle.

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Peon501 Author
Peon501 - - 74 comments

origins are changed..., before your post.

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Guest
Guest - - 691,187 comments

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Description

v_rifle model test.Still need more work on textures, weapon position and animations.