'Le Royaume des Ombres' is a full modification mod for Diablo 2 LoD. Mains features are : A whole new world to explore - New skills for all classes - Tons of news items to collect - Lot of Horadric formulaes - Advanced crafting system - New stats and skills systems - Avaible in French and English - And more...

Post news Report RSS Version 2.00 released !

Version 2.00 is out ! Check what have been updated !

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You can now download version 2.00 of the mod.

This is a major version. It's goal is to add a whole new act to the game, as well as an update focused on monsters. Some skills have been balanced, and some bugs fixed.

Here are the two main features explained :

1. Increased challenge :
Overall, many people said to me that the mod was a little too easy. And they were right. So, in this update, many changes have been done to all monsters in the game. A new rank of monster have also been added, and Champions/Rares/Uniques monsters are now more a challenge to defeat. There will still be future improvements to monsters in later updates, and I will take feedbacks into account. I have also some projects to make veterans more interesting than what they are now. If you have any ideas to improve the monsters, they are welcome.

2. A whole new act :
A lot of time have passed since the very first version I had released on the Keep, and it was always an act 1 only mod. Now, you can acces a whole new act. There is still some things missings, such a souls from boss on this act, map variations, mystic formulas and runewords, but all of this will come in subsequents updates. I want to be sure people find act 2 fun before adding a lot of things I may have to change if they do not fit anymore. This new act is intended for players arround level 20, and they should finish it arround level 32. Again feedback is apreciated on this act !

Changelog :

Sound
* Added some new musics
* Modified some musics on areas that already had a new music

Items
* Modified some of the quest item pictures
* Ishar now sell a Crimping salvage kit that allow the player to unsocket items
* Potions and charms are now added to normal drops of monster instead of replacing thems

Monsters
* Increased base life of monsters at low levels
* Decreased Xp rewarded by monsters by 20%
* Increased number of monster in their groups by 1
* Monster's walk speed has been increased by 1
* Monster's run speed has been increased by 2
* Monster that have a power activating on their death have now a increased chance to use it (From 15% to 50% in normal, 25% to 75% in Nightmare and 33% to 100% in Hell)
* Monster's life have been randomised from 75% to 150% of the previous life value they had
* Added a new grade of monsters in the game : Veterans. They are more powerfull than normal monsters, but also way more rare. They reward the player with more loots. Veterans monsters have the following differences with normal monsters :
- +25% XP rewarded
- +25% defense
- +50% damage for first attack, and +75% damage from 2nd attack
- +75-150% life
- All speeds increased by 20% (Normal), 40% (Nightmare), or 60% (Hell)
- Reward always 2 items, at least magic quality.
* Increased challenge from Champions and Rares monsters. They now have the following differences from normal monsters (not including special affixes they have) :
- +75% XP rewarded
- +50% defense
- +100% damage for first attack and 2nd attack
- +225-300% life
- All speeds increased by 20% (Normal), 40% (Nightmare), or 60% (Hell)
- Pierce player fire, cold, lightning and poison resistances by 20% (Normal), 40% (Nightmare), or 60% (Hell)
- Reward always 4 items, at least magic quality.
* Increased challenge from Superuniques monsters. They now have the following differences from normal monsters (not including special affixes they have) :
- +150% XP rewarded
- +100% defense
- +150% damage for first attack and 2nd attack
- +375-450% life
- All speeds increased by 20% (Normal), 40% (Nightmare), or 60% (Hell)
- Pierce player fire, cold, lightning and poison resistances by 20% (Normal), 40% (Nightmare), or 60% (Hell)
- Reward always 6 items, at least magic quality.
* End act bosses use the sames values than superuniques monsters, but with more life (but less than what they have currently)
* Veteran, Champions, Rares and Superuniques monsters now apear in a different color, so you can quickly see thems
* Champions and rares monsters can now spawn on all maps, except the first and second ones and some really small ones
* Superuniques monsters now always spawn with 4 to 6 minions
* Minions now have a +150% life bonus instead of +100%
* Blood mana curse have been removed from succubus in act 1

World
* Players can talk to Klub in Ureh to enter act 2 when they have completed act 1
* Monsters can no longer spawn near map entrances in outdoors areas

Translation
* Corrected a typo on gold find string on english version* Corrected a typo on fire and cold thorns strings on english version

Skills

Assassin
* Deadly Knife : Knives no longuer pierce enemies

Ritualist
* Temporal rift : Decreased radius of this skill - Added an animation so the player can see the radius of the skill - Increased base mana cost to 30 - Added a recast timer of 2 seconds
* Wielder strike : This skill can no longer hit multiple time the targeted monster - This skill can no longer be assigned to left mouse button
* Spirit rift : This skill can no longer hit multiple time the targeted monster - This skill can no longer be assigned to left mouse button

Necromancer
* All death mastery skills can now be used while in vampire form

Sorceress
* Electric chain : This upgrade now correctly increase the number of bounces
* Teleport : Increased base mana cost to 30 - Added a recast timer of 2 seconds

Bug fixes
* Fixed a bug with that did not removed the upgrade slot on runewords when they where upgraded
* Fixed a display bug on quest screen once the act 1 quest 5 is done, and the player click on it's icon
* Fixed a random PtWarp error in Temple of the Triurne - Level 1
* Fixed a bug that caused a crash in Temple of the Triurne - Level 2
* Fixed a bug that displayed Altar of Fate tome text when the player used the Simin's journal. Altar of Fate tome have been removed from the game
* Fixed a bug that prevented some fallens shamans to ressurect the fallens
* Fixed a bug that prevented enemies spells to decrease players resistances

Please note :
- Any item found BEFORE upgrading to this version will not be upgradable anymore after you install this version, even if the upgrade slot wasen't used. The upgrade slot on theses items will still be showed but you won't be able to upgrade the item. Any item found AFTER upgrading to this version will work fine.

You can discuss on this update on the forum, here.

Download version 2.00 (Auto install) - Download version 2.00 (Manual install)

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