Larry is sentenced to death. What happened? Find out, as you reveal Larry's past

RSS Reviews  (0 - 10 of 17)
4

CheesyDeveloper says

May contain spoilers Agree (3) Disagree

Please, read the "playthrough" and "conclusion" for the long explaination why I think this story deserves a low 4/10.

SPOILER ALERT

Positives:

- Creativity
- New story idea

Negatives:

- Absolutely nothing makes sense in this story
- Voice acting is okay, although the actor is pretty ton dead
- Extremly short
- No challange
- Not scary at all

Playthrough:

I normally don't explain in detail what I though of the gameplay, but I feel I have to so you understand my point.

I start in my home with a "remember" letter about the robbery. I get my things and moves out. I suddenly gets a text message which doesn't make any sense since I could not find a single electronic thing at all. It's the classic Amnesia time line, but with a phone.

I don't know why they guard a bank, never seen that before, but what ever. I turn off the security system by clicking on a button outside (how stupid are you by putting the defense system outside the building? No offense). I enter the barn and it suddenly turns into a mansion looking building.

I enter a room and the worst, most unfitting scare for the situation I've ever seen occurs. I re-power the elevator and use it to reach the first floor.

My so called "friend" sends me a message with the code I need to get in (I though they were already there? Did they lock the door again or does it auto lock?) but okay, fair enough. I enter the code, the police arrives and my "friend" says he trolled me.

The end.

Conclusion:

The story is bland and makes absolutely no sense at all. There is nothing impressive when it comes to the level design, and the one and only scare is the worst scare I've ever seen. I can barley even call it a "scare" because I don't think anyone will get scared by it. And worst of all, it's extremly short.

I love the idea of playing something new, something refreshing but truth to be told, it's not good in it's current state.

4/10 - Okay

Agree with Kaernk here. First I was interest with the "Intro sequences" and this looks pretty decent, well first gameplay minutes got me disappointed almost immediately.

I expected so much what comes to idea, but overall it was pretty boring, really bland map designing and not effort at all. Some rooms are decent and fairly maded, but that outsidedoor area was poorly executed and those grunts guarding bank. Well, nice try but you have to improve from that because this is Amnesia, not "Bank case with trolling friends" I don't wanna be rude, but this story can work if you just make it beliavable. I actually wanted to finish it, but yeah really short and just rushing almost everything expect Intro and message lines.

Nice try, but you have to fix a lot of things and make a much more believable so this story can be interesting and enjoyable to play. Good luck with your next project :)

4/10 - Playable, but disappointed overall

10

i said so

Very disappointing. After the intro I was expecting something juicy, but all i got was a very short "puzzle" and no real content. Definitely pass this one, voice acting is mediocre as well.

You had to make a cheap jumpscare in a good custom story, don't ya?

5

Hmm...

7

ShiningBlader says

May contain spoilers Agree Disagree

The story does seems interesting and the voice acting wasn't that bad, although I think that the line "I must get my revenge" could had a little more emotion in it but it is ok. Voice acting is pretty much optional really, as long it doesn't ruin the overall experience

As for the rest... well here is the BIGGEST problem with the CS: too short

The map design is pretty straightforward. Not bad. It lacks any real danger thought, as the 2 grunts guarding the bank can't see you and the only enemy in the bank is easily avoided.

The 2 grunts spawning close to me outside actually starlet me and then there is the other scare on the control room with the hanged guy. A word of advice: don't rely on them in the future. Those kinds of scares were fine at the beginning of amnesia's mod but now they don't really surprise anyone and you'll be risking yourself to get a lower rate in your CS (I'm speaking for my self: CSs heavily relying on "cheapscares" as I call them don't get more than a 6/10)

Good luck on part 2. Try to make it bigger than part 1 ok?

5

zys says

3

Aleksei-Panov says

5

gamelvr93 says