Kreedz Climbing is a unique, non-violent, puzzle-type, 3D-First Person View game where the player attempts jumping and 17 other disciplines like shooting flare targets, racing vehicles, surfing, bungee, bunnyhop, longjump, or sliderace until he/she reaches the top (or end) of any given environment. In Kreedz Climbing no map is the same and can vary with any combination of these skills. It's a race against time and against other players with any discipline in the game.

Report RSS Timer coded, 3 new maps, player model

Kreedz Climbing is short before a public beta release!!!! Get exited theres some real fun coming your way! You will only need HL2 to play it and its based on the kz maps from CS1.6 for those who are familiar with it. For those who are not, check out our MOD Profile and/or visit our page(for the address,

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Kreedz Climbing is short before a public beta release!!!! Get exited theres some real fun coming your way! You will only need HL2 to play it and its based on the kz maps from CS1.6 for those who are familiar with it. For those who are not, check out our MOD Profile and/or visit our page(for the address, see below).

Recently we have gained a new mapper: Millet. He and I are working on a conversion of his recent CS1.6 release of kz_cellblock for the mod. We have made this map really nice looking for the source engine on kzmod.

I have recently also finshed yet another relatively simple, but nonetheless very fun map called kz_silo and am presently working on a winter map called kz_freezing_ridge.

The player model is about 90% finished now and Ic35t0rm is working on the skin.

We have a new part-time coder, Bassackwards, who has stepped in and has made our climber timer work with the proper entities to get it running! Thanks to him for this vital contribution.

We now have this list of things to do before the first release:

* get the timer into the code that Draco has made
* put the timer entities into all the maps and recompile them
* finish the player model skin and implement it to the mod
* finish kz_cellblock, and if I have enough time, kz_freezing_ridge
* prepare the FGD

Current maps (nearly) ready for release:
kz_cathedral, kz_cliffhanger, kz_trippin, kz_refinery_east, kz_silo, kz_cellblock (kz_freezing_ridge if im fast enough)

7 maps is a good start! For screenshots of most of these maps and the climbing tool, check our homepage at www.kreedz-climbing.com

Thanks,
SoUlFaThEr
Kreedz Climbing Project Manager, Lead Level Designer

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