well we are of course part of a very large community that continues to grow with the news of this mod coming out.
the numbers on our main site are over 130,000 hits a day from over 10,000 memebrs and however many guest views.
Kzmaps.net
once on this page.......look to the left in the MAIN MENU and you will see "kzmod"...that takes you to our HP which has screens of models and maps.
presently we have a finished climbing tool(see HP).
4 finished maps(see hp for prefinal screens)
...kz_cathedral
...kz_cliffhanger
...kz_refinery_east(kz_industry on the HP)
...kz_trippin
there are no screens of trippin as this map is extremely bizarre/surreal and is loaded full of animated textures that do not look good in a screenshot. This map is very special though, as it is a story. You get to test some wierd drug...and as you jump through the map, it keeps changing on you and you begin to notice you are seeing wierd things. sounds include my own voice and some selected comments from the hl2 single player stuff that people randomly say.....but in this map....those are your own thoughts as i play the role of the drug dude :) hehe
by friday we should have the first player model ready for shipping. This easter break will be good for us as we should be able to accomplish a lot during this time period.
We have ported the mod to the HL2DM platform for easier work on certain things. the barebones SDK stuff is very bad.
you will still only need to OWN HL2 to play it. you dont have to have anything else but steam and HL2 installed to enjoy the fruits of our work.
there are 4 issues left to cover before the coding is ready for our first public beta release.
...climb timer showing on vgui
...use button working again(why in the world would that be broken in the first place???)
...the smooth slowdown is not yet right
...id like to see the flashlight working but this is secondary.
...kzmod.fgd update
thats all folks.
SoUlFaThEr