Kreedz Climbing is a unique, non-violent, puzzle-type, 3D-First Person View game where the player attempts jumping and 17 other disciplines like shooting flare targets, racing vehicles, surfing, bungee, bunnyhop, longjump, or sliderace until he/she reaches the top (or end) of any given environment. In Kreedz Climbing no map is the same and can vary with any combination of these skills. It's a race against time and against other players with any discipline in the game.

Report article RSS Feed Kreedz Climbing Update

Much has happened for Kreedz Climbing lately....and it's all good stuff. We found a super nice guy named Wolf to step in and fix our models that were made by a few different other people. The screenshot here is the work of 2 people, Crystalman62 who reskinned the player model, and Wolf who remade

Posted by -SoUlFaThEr- on Feb 7th, 2006

Much has happened for Kreedz Climbing lately....and it's all good stuff.

We found a super nice guy named Wolf to step in and fix our models that were made by a few different other people. The screenshot here is the work of 2 people, Crystalman62 who reskinned the player model, and Wolf who remade the tool and skin and got it all the player and tool models ready for the game with all animations functioning properly. Excellent job!
The Free Climber
The screen is on the final version of Tipii's map kz_asteroid_field, which marks a definate 16 maps for our first public Beta release. It will be an exciting start.

Prepared for the public Beta we have final status on the following maps:
kz_asteroid_field, kz_brooklyn, kz_cathedral, kz_cellblock, kz_cliffhanger, kz_cookbook, kz_fortress, kz_karnak, kz_man_madness2, kz_minimania, kz_refinery_east, kz_refinery_ez, kz_silo, kz_trippin - 14
There are 2 single player maps as well. kz_tutorial, a map designed to help you learn how to jump with voice instruction recorded in a studio, and a special effects version of kz_trippin_sp.
If all goes well, a release of the completely rebuilt problem map kz_freezing_ridge is possible which would count us up to 17 maps!

In related news:
-material sounds are now working so we can now hear what we walk on
-spectator now supports, free roam, first person, and chase views, still needs fixes tho
-bloodsplattering removed.....gotta get the decals yet
-checkpoint system can be turned off by servers with sv_allowchecks 0
-teleporting to a saved checkpoint plays various sounds
-saving a checkpoint also saves the direction you faced when saving it
-timer system finished and fully implemented into all the maps
-kz_minimania has 13 seperate timers in it
-scoreboard is ready and displaying: player name, course name, course time, checks saved, teleports used and ping

I can smell a server start up in your area.......

Post comment Comments
imagica
imagica Feb 7 2006, 11:48pm says:

So March is a set time for release?

Can't wait.

+1 vote     reply to comment
Lord_Draco
Lord_Draco Feb 8 2006, 6:07pm says:

Well, it is VERY close, the new coder chap has been ripping through it all very fast, and the few remaining bugs they have been having are being squashed in short order! Grats SoUlFaThEr :D

+1 vote     reply to comment
-SoUlFaThEr- Author
-SoUlFaThEr- Feb 9 2006, 11:03am says:

Yo thanks Draco :) and of coruse for all your work on the movement :)

imagica....no thats not a SET time for release, thats my personal estimate

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Developer
ObsessionSoft
Contact
Send Message
Official Page
Steamcommunity.com
Release Date
Released Dec 19, 2008
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Kreedz Climbing (Half-Life 2)
Kreedz Climbing Half-Life 2 - Single & Multiplayer Platformer