Sequel to Knights of the Old Empire 1 - Awakening. Twenty years into the alternate future you see the Republic and Jedi in a time of change where Unity and Democracy are two different things. Family or Tradition are tested as many more youngling are given to the Knights for training and many padawan, jedi knights and even masters are leaving the Jedi for the Sith Knights. The Knight's have formed a federation of systems known as the United Systems that seeks galactic security and freedom. The republic is crumbling under the better life promised and given by the Sith Knights and the Unity. But that all is about to change with one unprovoked and dastardly attack on Revan City on Korriban.

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Report RSS Unity Comms Starbase - Sentry-class Starbase (view original)
Unity Comms Starbase - Sentry-class Starbase
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Supertaker79
Supertaker79 - - 46 comments

Dude this looks great i would worship lord Drake like i do in swtor with Darth Revan whitch i still need the mask gloves and belt -_-

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Arma_dei_Carabinieri
Arma_dei_Carabinieri - - 252 comments

Again..*claps hands*...fantastic art work...

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MrPerson
MrPerson - - 1,801 comments

Hmm lots of reinforcements but weaker station, or strong station, but less reinforcing ships....choices choices....

also, does this actually give sight to enemy planets near ones you have these built on?

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EmperorNiko Author
EmperorNiko - - 1,731 comments

Yes this station provides Intel on the nearby enemy and also gives sight to the entire battlefield during battle.

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MrPerson
MrPerson - - 1,801 comments

nearby as in one planet adjacent to the one its built in? if so, this is a really hard decision. Could put it at a choke point for extra reinforcements and being able to see enemy planets on the other side and from beginning of battle, or just have a crapton of firepower and a few reinforcements. Man, you made these one of the hardest things I have to decide between than any other mod has lol.

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EmperorNiko Author
EmperorNiko - - 1,731 comments

The Infinity-class Starbase offers the best in the way of defending a system. fast, diverse fighter deployment and weapons to rival multiple ISDs. It also allows you to build hyperdrive enabled fighters.

The Sentry-class Starbase offers a moderate garrison, max line of sight, enemy intelligence and the construction of Gunship-class vessels.

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MrPerson
MrPerson - - 1,801 comments

Exactly....I am very torn lol, I like having versatility and ability to make more ships on the fly and having sight of my enemy, but just having the raw firepower would also be great. If you produce ships from the station during a battle, will they stay in the fleet at GC? Or stay as a reinforcement unit when another battle in that system starts like TR? or will they just go away?

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EmperorNiko Author
EmperorNiko - - 1,731 comments

The ships act like the extra ships you get from the Death Star during a battle. You'll get them back every fight but not in the fleet. They will just appear with your fleet when the battle starts.

PS: I have no idea how TR plays (Only played Skirmish cause the GC maps where too chaotic for me) nor do i want to go and rip a code from others as that is likely a LUA Script

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MrPerson
MrPerson - - 1,801 comments

yea that is the same way it works in TR, was not asking you to rip a code lol, just asking as comparison. I like the way that works.

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Description

Advanced communications and intelligence technology go into making these stations a bane of the enemies of the Unity. Designed for Counter-Terrorism and Anti-Piracy, these stations monitor comms from nearby systems and decrypts encoded messages. The powerful antenna can even pierce jammers to receive distress signals and send nearby fleets to intercept.

Armament
6 Medium Turbolaser Batteries
6 Concussion Missile Launchers
6 Point Defense Lasercannon Batteries

3 Gunship-class Vessels
3 Corvette-class Vessels
2 Frigate-class Vessels
1 Cruiser-class Vessel
(Garrison will be upgraded based on tech level)

Model: Warb_Null
Texture: Warb_Null(Added lights by Emperorniko)