This is the first release of my mod for Kingpin: Life of Crime. My Rags 2 Riches modification aims to bring more realism to this classic FPS, plus better looking skins and textures by way of a sharpened texture pack.
Here are the features that will be added to your Kingpin experience with the use of my mod:
A texture pack that will enhance and sharpen all skins and textures in the game including the menus.
All enemy health amounts have been edited to make the weapons more devastating.
The maximum ammo that you can hold in your inventory for each weapon has been doubled except for the Flamethrower and the Grenade Launcher.
Flamethrower max ammo amount has been set to 900.
Grenade Launcher max ammo amount has been set to 48.
Ammo pickups for the bullets have been increased from 20 to 26.
Ammo pickups for the flamethrower have been increased from 50 to 100.
The clip size for the pistol has been increased from 10 to 13 rounds.
The player standard health has been set to 50 and the max health is now 100 which makes the game harder and more realistic.
Weapon mods never break or wear out.
Weapon mods now cost more then they did before.
Weapons now cost more then they did before.
The Heavy Machinegun without the cooling mod fires like the Heavy Machinegun with the cooling mod originally did, and the Heavy Machinegun with the cooling mod has almost no break in between it's 3 round bursts. EPIC!
The Tommy Gun's recoil has been halved.
The HMG's recoil has been reduced.
Shotgun reload time has been slightly shortened.
It's a little easier to blow off body parts so now it takes one good shotgun blast to take off someone's head instead of 2 or 3.
Pawn shops now sell all items no matter what map you're on so now if you got the cash you can buy whatever you want at the very first pawn shop in the game. THUG LIFE!
Flamethrower now shoots fire twice the distance it originally did.
The "get cash" cheat now gives 1000 dollars instead of just 100.
New blood splats and bloodpools.
Explosions from rockets & grenades don't gib bodies anymore.
Rockets now do more damage and are no longer weaker then the grenades.
You cannot blow off body parts with the pistol, magnum, silenced pistol, or the tommygun.
Rocket Explosions are now bigger then the grenade explosions.
The Tommy Gun now shoots a little bit faster.
The strange thing I noted is that this mod is really low-rated. I decided to give it a try, and will share my opinion with VGames, since all the other mods he made are simply fantastic. Will rate this mod after I finish the game with it.
The first idea I have is to expand the weapon modifications available. In the orginal game there are only 5 total, 4 of which are for pistol - this needs to be changed. As I played the demo version some years ago, there was many other which didn't made it to the final product (tommy gun tracers are the one I remember). So the summary of my Pawn-o-matic ideas are:
1. Merge Ammo1 and Ammo 2 menu into a single one (where Ammo 2 is, 4th slot)
2. Replace the Ammo1 menu with Mods2 menu
3. (optional) Merge Health and Armor menus into one (only if the third Mods menu will be needed, which is unlikely.
4. So the Pawn-o-matic left menu looks like (from top to bottom):
Weapons, Mods 1, Mods 2, Ammo, Health, Armor, empty, Exit
5. Restore the default settings of all weapons, and made all the improvements into mods buyable at Pawns:
Shotgun: accuracy, reload time
Tommy gun: recoil, rate of fire
HMG: recoil
Greande launcher: explode on impact, incendary rounds
Rocket launcher: power blast
Flame thrower: flame range, power consumption reduced
So 5 old mods and 10 new = 15 total, which is ok since Mods 1 and Mods 2 will have 16 slots total.
ps. "Explosions from rockets & grenades don't gib bodies anymore." - why?
Damn.. I found many features now working at all! Tested on Kingpin 1.21:
-buying a weapon/mod not from the same game tier is impossible (Sharky says something sbout being "out of stock")
-body parts can be gibbed by bullets (tested with magnum pistol, shotgun) - it's ok IMHO but not as VGames wanted it to be.
-silencer wears off and breaks
-weapon properties seem not altered at all
-pawn-o-matic prizes seem the same as vanilla
I know it may sound strange, as other features such as textures etc works ok so the mod is "active" for sure.
BTW I really like the new shotgun texture.
I wanted the body parts to blow off by any round bigger then the pistol and tommygun rounds. I didn't want bodies to gib because it looks dumb. Silencer shouldn't break. It's never done that to me since I made this mod. I really don't plan on adding anything else for this mod. I had a guy reworking the audio for all sound effects but he disappeared. So I'm not gonna do anymore for this mod as of now. I hope you enjoyed what I have.
Too bad there will be no future release :( is it bocouse of rates?
Can you at least tell me on which version did you run the mod? Was it 1.21 or some older?
Whatever the latest version was. I can't remember. I'm not on my PC right now. Maybe one day I'll try to do some more for this mod but not right now. I'm just too busy with other mods and games. The rating means nothing to me. I just like to see what people think about the mod. If I had more to do on this mod besides a few small tweaks I would. Plus I don't enjoy playing this game as much as other games I mod.
Hmm.. then I will take a closer look why it doesn't properly work for me.
"Plus I don't enjoy playing this game as much as other games I mod" - well, the most annoying think is that each tier is really short, and as the game progresses it gets more linear. Take a look on the first level for example (skidrow): you can get the pistol by bringing back the coil, or getting cash from the safe and buying it, if bum gets you the combination, or you can use the hanchman to attack the "sewer rats" gang members and obtain the piece from them.
In later stages however, all you get is a single quest, warehouse-like battleground, and only 1 way to approach it which takes about an hour to complete - very unfinished product. That is what killed the entire Kingpin series (there was Kingpin 2 in the works, cancelled). Too bad since the game is prette athmospheric.
The good think would be to include the "Final Crime" unofficial sequel to the level ladder, to extend the experience a bit.
The best solution however, would be to edit the maps past skidrow and add some new areas, npc's, quests etc to make the game more rpg-oriented. But probably no one has a skill+will to do so.
Ok, know I know what I did wrong. I would like to annouce that:
THIS MOD RUNS PROPERLY ON KINGPIN 1.21
The reason it didn't work for me is that I overlook my decompression software settings and did't replaced gamex86.dll properly upon extraction.
I want to apologize VGames for this, I meant no harm, but "hell is paved with good intentions". I'm really sorry V, hope you'll forgive me.
It's cool man. I'm not mad.
Just so everyone knows, this mod works perfectly with the GOG version. :)