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Story Earth discovered an unknown planet in 2021, they sent a group of scientists to go and investigate the planet. They found it to be able to support human life. Earth saw this as their chance to Explore a new world. Earth ordered the scientists to land on the planet and set up a colony. The scientists constructed the colony out of their ship which they arrived in. The colony holds 24 families and over 200 workers including scientists. The colony studies the planet’s many wonders. Earth receives word that they have stumbled into an alien race. The creature is insectiod and determined harmless by scientists at the colony, they were allowed to continue research. Earth has lost contact with the Kilmore colony, it may just be out of range or a broken satellite but Earth can’t take the risk. So they have sent another ship filled with Mercenaries, trained from early years. You are one of those mercenaries, your name is Rik Handler. You are the team specialist, you are sent in to verify...

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Report RSS Indoor Colony (view original)
Indoor Colony
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SgtJman
SgtJman - - 117 comments

You might want to work on the texures, the hazard stripes have been mirror randomly in places, probably when you rotated it. You should select them all and set them to face or world orientation and the shifts to 0. Also you might not want to have both wall sections, the roof and the supports all the same texture. For the pipes you should use the props that valve has so kindly provided for us all.

It looks almost like a corridoor I made for a map.

Halflife2.gamefront.com

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8472 Author
8472 - - 857 comments

i dont see anything similar...

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SgtJman
SgtJman - - 117 comments

If you download it you will find a close similarity, I just did include it in the screenshots. Yet after seeing this and watching "Aliens" I decide to make a random corridor to which I included into my own mod:

www.freewebs.com/corporationmod/corridor0001.jpg

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Mrksmt9
Mrksmt9 - - 888 comments

Your piping needs rounding off at the end, you need to go look at a piping tutorial and learn about curves and clipping etc, this map looks pretty dull because of the un-natural look of them

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