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You must fight for your life by killing some people... yes, it is killing time! //////|DEAD|\\\\\\
New vegetation( bushes, small tress, palms, detail veg, small rocks,branches etc.). All new without tress.
Enjoy;)
Better than Crysis xbox version. ahahahahah
very nice 8) would love to see that in motion :P
rock textures are to dark colored, for my taste.
Because this side is in shadow :
However, this is still V.I.P. without 100% working shadows.
Wicher
The palm bark texture is changed. Also there will be a better ocean water shader[ also one for indoor, not sure about lakes ].
because i'm currently in deep research in polycounts vs FPS i found out that my ocean in recruiting eats about 950.000 polygones ^^ and the terrain ALWAYS, even if only 1 triangle is shown, uses 30.000 !
but i also found out, if the polygon is always the same, FPS dont drop down, veeeeery strange. what i have done: copied a hummer with 30.000 polies fifty times in a already extrem well stuffed environment and i get no single FPS drop (regarding to one hummer). the engine seems to be optimized in that way, but why the hell the ocean eat up all the polygones ? pls report to me if you find out a intresting trick to reduce polygoncount of ocean :)
Will do:P
Terrain: It`s because the engine renders the whole sector, not only visible triangles.
Also the polycount itself has rather low/medium influence of the FPS, shaders and physics do.
Water: Make sure your water tesselation variable is switched off. Also there`s no way to reduce the polycount as far as I know. Hardcoded probably.
would be nice to wear some balls and show the FPS count in your screenshots XD
There`s no point at this stage since it`s not yet final and optimized! :P