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You must fight for your life by killing some people... yes, it is killing time! //////|DEAD|\\\\\\
Although the new palms are ready, they didn`t made it to the screen shooting.
Lighting is heavy W.I.P.
wow, very impressive! is it possible for you to add bump or normalmaps to the stones ground texture?
i love the branche detail in front. the new vegetationmodels are just awesome!
light grey stones doesnt fit with lighting (as you wrote w.i.p ?)
Normal maps on terrain are very random for out maps. It`s like sometimes they work, sometimes not.
Example:
The second map, which you can see above, is split into 4 pieces. In 2-3 of them adding a normal map causes a random detail texture to disappear from the terrain[ like a painted rock on the x axis ].
Also I`m afraid that the amount of stuff we put into the maps is a bit too much to handle for the old fart Cryengine. It`s better too keep things safe as they are.
And yes, let`s hope the rocks will be fixed ;) .
have found out that vegetation is the heaviest memory killer in CE1, try to use brushed vegetation if possible.
Big thanks:)
This was my target to made more detailed vegetation in our maps ;) And I see I made it :D
yeah! but can you hold that high level on detail thrue the whole map ?
I think yes :P