A satirical mod for Doom II, for gzdoom source port. Contains 5 original maps, also new weapons and monsters from various sources. It also contains stale unfunny memes. The final version will be also playable with freedoom iwad. DISCLAIMER: Due to controversy this mod should not bet taken seriously. Author of this mod does not take any responsibility for (emotional) damage it may cause. Also, the author of this mod does not endorse violence, regardless of the political spectrum. This mod does not condemn hatespeech in any way, although it is a mockery. DELAYED ONE WEEK, REASON: University midterms and stuff

Post news Report RSS Kek Doom Entry no. 3 (10/11/17)

This is the third article tracking development progress of kekdoom, Doom II mod.

Posted by on

It's almost done

The core game is completed, and the bitbucket repository is now public, which means you can clone it either by using Mercurial or download zip file. It is playable from start to finish but it's still full of bugs.

The release is, as stated, 11/09/17.

Things to do before release

  • Imp replacement sprite
  • Mancubus replacement sprite
  • Revenant replacement sprite
  • Custom final boss sprite
  • Put more monsters (for different difficulties)
  • Final tweaks
  • Intro and dialogs
  • Launcher app

Videos

Dev diary for 10/08/17

Youtube.com

Bitbucket repository

Bitbucket.org

You can get via Mercurial 'hg clone' or download zip in 'Downloads' section.

Please note that the version on bitbucket is still in development which means it may contain bugs,

and/or be totally unplayable without cheats.

You can send me a feedback, either via PM or by e-mail kekdoomdev@gmail.com

Please put 'Kekdoom' into the subject, so it forwards to my personal e-mail, therefre I can respond sooner.

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