Remember the good old times when Kane's Wrath was more flowing game before patch 1.01 ruin it? the times when we cold play it without hearing "insufficient funds" every half minute and see how our units, upgrades, and support powers didn't felt so weak to the point we ask ourselves "why we even spend so much time and money on them in the first place?" And above all having smart A.I. that don't falling apart? Kane's Wrath Classic aiming to fix that! bringing back most of the normal and well known C&C balances to how it was in version 1.00 With the bugfixs, out of syncs fix, And the ability to play online!

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I gladly present to you the "Kane's Wrath Classic Money and Radius Edition"

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Money and Radius Edition

I gladly present to you the "Kane's Wrath Classic Money and Radius Edition" this Edition only change the Funds related things in the game and the buildings radius to how it was in ver 1.00I also added building radius to all faction's power plants and barracks as was requestedHowever I will not add them in the final release since the original version of the game (ver 1.00) didn't had radius to faction's power plants and barracks to begin with I will give you some nice "surprise" edition that will come after the final release though
which will have these radius changesChange log:All faction's refineries been moved back to 2000$, 20 second build time, and 300 refund valueAll faction's Harvesters HP been changed back to how it was in ver 1.00All faction's Harvesters now cost 1400$ again and take 14 seconds to buildAll faction's War factories and Air Fields add build radius againAll faction's Power plants and Barracks add build radius only for this Edition Tiberium Spike give 25$ per sec and give 750$ when being captured only in custom mapsGDI, ZOCOM, and Steel Talons MARV No long suffer from 33% limitation when it harvest tiberium and give the same amount that the harvesters provide

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