In this adventure, you are Robert Muldoon, the person in charge of the safety of the park. The game will proceed in a relatively linear but intense way with Resident Evil inspired management of the stress.

Dear gamer ladies and gentlemen, the time has come to release some news!

Posted by jurassiclifeteam on Jun 21st, 2010

Dear gamer ladies and gentlemen, the time has come to release some news!
As you may have noticed we had to skip the may news because of major work overload but also to be able to integrate new members into the team. Today one of them, Will Tonna a.k.a. LampEight, will tell you a little about his work in JL and we also have some moving and non moving things to show from other members.

Will T: My role within the project has been to supply the sound design and ambience to create a believable atmosphere. This can be as integral sounds for the games many dinosaurs or as subtle ambient noises for the plants and trees scattered throughout the game.
Additionally, I am involved in utilizing FMOD, a 3rd-party audio engine, for controlling the playback of the in-game music based on game variables. This should mean a better audio experience all round for the player.

The first sound I set about making for the project was that of the Compsognathus. Because of the many separate states the creature can be in (idle, alert, attacking, etc.), I had to convey the animal effectively through my sounds and make sure they worked alongside the in-game animation.
I never like revealing too much about how what my work is comprised of; I think it can take away from the magic sometimes. What I would say is that you're going to want to play Jurassic Life when it's finally out. It's shaping up to be unlike any other Source mod I've come across.
Here below we have some new game content to show you. Nicolas Kirsch a.k.a. Redeyes has enabled AI for some of our NPCs. More info on it can be read in the video description. Keep in mind that we have already made some changes for the animations and code since this was recorded so it's really not the latest content.


As promised here is another closeup animation by Robert Olender a.k.a. Taurus of the Compy dino. It shows a idle animation.

And finally we have an other custom made part for the game. The SPAS 12 shell, also made by Taurus.


Hope you enjoyed the news. See you next time!

Post comment Comments
Spooboy
Spooboy Jun 21 2010, 8:28pm says:

That's neat. Cant wait to see the AI in application, good job guys.

+1 vote     reply to comment
Croco15
Croco15 Jun 21 2010, 9:15pm says:

Awesome! This just made my day! Good job!

+1 vote     reply to comment
angelcs
angelcs Jun 22 2010, 12:03am says:

haha, great :d but is the storyline like he takes care of the safty on the parc but something goes wrong or is it more you will feed them and keep them calm?^^

+1 vote     reply to comment
thecuteturtle
thecuteturtle Jun 22 2010, 12:44am says:

you better not die or i'll eat you!!!

+1 vote     reply to comment
skinheadted1969
skinheadted1969 Jun 22 2010, 1:31am says:

u should make the 12 ga shell a slug since buck shot i beleive might not be the greatest choice for hunting dinosaurs

+1 vote     reply to comment
SgtBox
SgtBox Jun 22 2010, 9:07am replied:

The shell there is a slug not buck shot. Buck Shot has thin walls and bigger room for the projectiles.

+1 vote     reply to comment
-(TBS)-Jericho
-(TBS)-Jericho Jun 22 2010, 3:57am says:

woot fish AI!

+1 vote     reply to comment
Jawek
Jawek Jun 22 2010, 4:06am says:

Ehm, sorry to burst your bobble, but if someone were to dive into a pool filled with piranhas, the fish would just stay away. :P They won't attack prey the size of a full grown man. Well maybe if you are dying/sick. Anyway it's a game, ofc you can have piranhas, I'm just saying. =)

+1 vote     reply to comment
fuzzzzzz
fuzzzzzz Jun 22 2010, 4:43am replied:

hi there !
Jawey yes you have right on that,
so piranhas attack the player only if they feel threatened.
And that depend of many factors / rules, if they trying to be defended themself.
Eye of the piranha,can detect the player, until a specified distance if player is not too distance from them, and if player only walking on the deep ground you can avoid theirs reaction andbe safe.
but attack must be a little bit impressive, they normally must target the plaer's head, but it's not always the case.
you must know anything else now. thisvideo is pretty older ( 2months ago)and many adjustment has been apply to my source code.

Thank you for all your comments everybody :)

+1 vote     reply to comment
moci
moci Jun 22 2010, 9:08am replied:

Then upload a "new" one...

Rant: why do people always upload "old" things and say "yes xyz is wrong but we changed that already!"

My friend, who is a JP maniac, got a link to this mod (he doesn't know of moddb and just found it on the internet). I vaguely knew you guys existed, for a mod that's almost 4 years old you should really make more noise...

+1 vote     reply to comment
taurusaurus
taurusaurus Jun 22 2010, 11:21am replied:

Because we planned to release the vids earlier and since we don't have time making new updated videos all the time we chose to release this.

Make noise? I think one should only make noise at the release or close to it. Also I've seen one to many mods that make noise die so I prefer a different path.

Thanks for the feedback! :)

+1 vote     reply to comment
moci
moci Jun 22 2010, 1:54pm replied:

So you're not making noise because u might die? Fair enough...

+1 vote     reply to comment
taurusaurus
taurusaurus Jun 22 2010, 4:00pm replied:

I'm not sure what to reply to that.

+1 vote     reply to comment
Zeltrax
Zeltrax Jun 22 2010, 8:11am says:

The little dinosaur needs to wiggle a little bit when it runs cuz it looks like it is in a single pose when it runs

+1 vote     reply to comment
taurusaurus
taurusaurus Jun 22 2010, 11:15am replied:

That is a bug caused by the engines ground nodes. The animation is not played like it should. A recent discovery so the vid holds the old buggy running.
Thanks for the comment though :)

+1 vote     reply to comment
Cremat0r
Cremat0r Jun 22 2010, 11:19am says:

This looks really neat.
BTW: The piranhas would be really realistic if they would gather for a quick attack of many piranhas.

Well, good luck with this mod!

+1 vote     reply to comment
taurusaurus
taurusaurus Jun 22 2010, 4:02pm replied:

Noted your request :)
&
thanks Cr3mat0r

+1 vote     reply to comment
JopiMan
JopiMan Jun 22 2010, 7:57pm says:

Looks awesome. And I really liked to wander around the visitor center :)
I really hope to play the finished mod someday.

+1 vote     reply to comment
ieatsofas
ieatsofas Jun 24 2010, 9:43am says:

i like how the piranas float to the top

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Developer
BUTANe
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Jurassic Life (Half-Life 2)
Jurassic Life Half-Life 2 - Single Player Adventure
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter
Related Groups
BUTANe
BUTANe Developer & Publisher with 4 members