Introducing new weapons:

Why not have scoped and silenced weapons? In modern combat, specialists are always equipped with scope and silencer, for best long range accuracy and covert missions.
AK47, MP5, M4 are equipped with scope, and you can have a attachable silence (external 3d models are new in this mod).

Player is equipped with kevlar armor by default.
You can use night vision or thermal vision like item or Gas mask.
Grenades, only 4 models are usable. M67, M84, ANM14, M15.
M15 smoke grenade have two role, smoke and, toxic gas
Gas mask to protect you , put it on, and remove it after chemical attack !I The M15 smokes primary attack is toxic yellow smoke gas..
An other usage is MM1, you launch M15 with 3 actions : smoke + toxic action + flare marker.
Gas mask will protect you also in this case.

3dview and First view.
Configure with the menu your favorite key to use First or Third view.
You can rotate this 3d view and reset the 3d view (three new bind key +yawL, +yawR, +yaw0 ).
You have also 3 camera position +cam1,+cam2,+cam3,+cam4 , bind them manualy in cfg file ( default is F9,F10,F11,F12).
This view give you more visibility, mandatory for the future of this game.
The crosshair is replaced by a laser spot designator, computed in real time, you see exactly where you are aiming, and you shoot !

Gunview system
, change your gun position in subjective view F1,F2,F3,F4 key are used
Toggle position of weapon also with T key.

Radio System keypad
, use menu message in FRENCH, ENGLISH,SPANISH or standard game .
Your keypad is configured with radio message in your favorite language.
To initialize exec kpradio.cfg in console.

DM, TDM, ELIM, CTF, DEMO, INF are supported and tested. (since version 1.8)
BOTS are supported (good in deathmatch and elimination, not much in other modes)
PUNKBUSTER is supported and MANDATORY ( can not disable this feature)
SERVER mode runtime is supported and tested.
6 groups exist now ; Rifleman, Support, Sniper, Demolition, Heavy Support , Medic (to do)
Each group is equipped with different weapons, weapons are balanced between different role, by this way teamplay will be more realistic.
You must choose your role before the mission ...
If you want change role during game, you have to go in ghost mode, change in menu option your new group,a nd return to your team, or change of team.
You can use the weapon free mode to use / test all weapons ( in class player menu).
NET FILTER active to find SpecOps server on net.

NEW GAMETYPE : NUKE (GT_NUK) ,Two maps are ready for this game
Nuke gametype is the base for a more complex game in preparation
Difficulty is to turn around limitation of Raven soft code ...
This gametype include functionality of demolition , infiltration and elimination gametype
The scenario is to be closest from real combat mission
For the blue team (normally marines)
Different phases compose a mission , helico infiltration, jumping zone ...( not coded in preparation)
infiltrate the enemy base, place multiple demolition C4 charge , only ONE charge at time must explode, search for secret documents goto extraction point, and also eliminate enemy team.
Team extraction by helico also in preparation.
For the red team (terrorists ... etc ... bad boys !)
Defend the camp, eliminate blue team , defuse multiple bombs, steal bomb of blue team, protect briefcase (red team can take the briefcase and move it else where... idem for the stolen bombs)
Achieve mission for blue : eliminate all red team, or at least TWO demolition + one secret document stolen
Achieve mission for red : eliminate blue team , or defend document (till time out ...)

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JEEL SpecOps 3.1

JEEL SpecOps 3.1

Jul 6, 2010 Full Version 1 comment

Here is the latest version of JEEL SpecOps, Have Fun with SpecOps.

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Guest Aug 22 2015 says:

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NĐQH2 Nov 28 2014 says:


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LOC Sep 12 2004 says:

just ...! pure 0wnage!!!!!!!1

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CrunchyBlack07 Nov 30 2003 says:

Wow, this is like the best mod i have ever played for any of my games... NICE WORK! Models/Maps are beautiful. :)

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Released 2003
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JEEL SpecOps
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3 years ago
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