This is a mod made for people who liked JKO's campaign but still want to be able to use all of their skins from JKA. This mod's focus is on porting Outcast's missions to the newer engine while trying to keep gameplay balanced and letting you use whatever mods you want from JKA. All with the storyline kept as intact as possible with the main focus being on simply getting the missions to work as intended. Some other bonuses included - such as scripts, new music and a new ui for single player.

For the next release, I'm going to release it as another full version because I had to remove some things from the previous version and it's kind of a pain looking for the data to include. Besides, I'm not getting alot of downloads from the last version so I predict fewer downloads of a patch.

Posted by xxT65xx on Sep 26th, 2012

For the next release, I'm going to release it as another full version because I had to remove some things from the previous version and it's kind of a pain looking for the data to include. Besides, I'm not getting alot of downloads from the last version so I predict fewer downloads of a patch.

So far I've made a few glitch fixes and not a whole lot else. I was thinking of things to do and I thought of adding new skins to character creation, adding some new sabers, making new skins for the menu etc. If anybody has any ideas, take a shot and I'll almost definitely be able to reply (not getting alot of pms about my mod currently).

I've also looked into decompiling .bsps (compiled maps) so I could fix some annoying glitches (like the yavin skating glitch). I was almost sure it was illegal, but apparently, since Raven's maps are in the assets .pk3s, it is legal to decompile and edit them. It doesn't break the EULA to edit any of the data in the base folder, as long as you don't profit (or cause Lucas Arts a loss of profits). So, I'm thinking I might try doing that, but I would like some opinions first and enough people supporting the mod first.
(We edit Raven's skins anyway, so whats the harm?)

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Gregthegen
Gregthegen Oct 10 2012, 10:11pm says:

Personally I love the mod! if this had been released in the golden days of JKO/JKA modding it would be at the top of moddb. And no it isnt illegal to decompile the maps. The idea of the combined campaigns is awesome!

One idea I have is whatever lightsaber you give kyle during outcast he would use during academy, and if we could customize kyle during outcast, he would appear as we customized him in academy.

Also, the one dark side version of the last Academy campaign map was cool, but what if you could take a dark side detour through some of the existing outcast/academy maps for a replaythrough flair? (available via an alternate campaign screen or in-game choices)or even better, find a way to work as a double agent for the empire or against the new republic? (would require even more extensive modding however)

If the modders of the The Lost Maps mod (sequel to the events of Academy) were still around I would suggest merging theres to work at the end of Academy, as is, I think the mod is well constructed and unless you plan further conversions, (completing the old Jedi Knight mod for all 3 jedi knight games in one? :-p ) the mod is complete.

+1 vote     reply to comment
xxT65xx Author
xxT65xx Oct 14 2012, 1:20pm replied:

I pmed you.

+1 vote   reply to comment
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Released Aug 26, 2012
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