There's nothing quite like the rush of running, falling, jumping and crawling your way toward the release switch whilst under fire from rockets, railguns and lasers... then jabbing that switch and releasing all your team mates! Then finally watching as they all come running out of the open doors and beat the other team to death with Laser Cleavers! There's never a dull moment in JB, you're either fighting to stay alive, fighting to release your team mates, or fighting to escape from jail!
Continuing the final build up to release, the Jailbreak team have today revealed one the new core features of Jailbreak 0.4: Custom Perks. Using the points earned during each round you can buy one of twelve perks, combining these perks together creates a custom class...
Posted by Wills on Feb 8th, 2008
So today, we finally reveal one of the new core features of Jailbreak 0.4, and it's something we're quite proud of! Below you will find six new pictures from last nights beta test, one of which shows off the custom perks selection screen... Look out for the new Rebel Rifle and Rebel SMG too!
Again, for the final week, please be aware that the HUD is still in a temporary state and is being finished up for next week!
So what exactly are perks all about? The concept is simple: You earn points, as explained last week, and using these points you can buy one of twelve perks, combining these perks together creates a custom class... So, you wanna be an double jumping medic? You can! Invisible and accurate heavy weapons guy? Check. Want to spawn in Jail with a weapon? No problem.
Balance issues you say? Each perk is seperated into levels, only attainable by gaining more points, and only one perk is allowed per level. Alongside this each perk is balanced to provide a defence or offence against another perk. So if the enemy team are using Stealth; buy Awareness and you can see them! Problem solved.