There's nothing quite like the rush of running, falling, jumping and crawling your way toward the release switch whilst under fire from rockets, railguns and lasers... then jabbing that switch and releasing all your team mates! Then finally watching as they all come running out of the open doors and beat the other team to death with Laser Cleavers! There's never a dull moment in JB, you're either fighting to stay alive, fighting to release your team mates, or fighting to escape from jail!

Report article RSS Feed Jailbreak Media + Custom Perks!

Continuing the final build up to release, the Jailbreak team have today revealed one the new core features of Jailbreak 0.4: Custom Perks. Using the points earned during each round you can buy one of twelve perks, combining these perks together creates a custom class...

Posted by Wills on Feb 8th, 2008

So today, we finally reveal one of the new core features of Jailbreak 0.4, and it's something we're quite proud of! Below you will find six new pictures from last nights beta test, one of which shows off the custom perks selection screen... Look out for the new Rebel Rifle and Rebel SMG too!

Again, for the final week, please be aware that the HUD is still in a temporary state and is being finished up for next week!

One of the 70 new custom models. Try to avoid getting hit by the Railgun!
The Rebels standard SMG The Rebel Rifle! Look closely and you'll see a Stealth'd enemy.

So what exactly are perks all about? The concept is simple: You earn points, as explained last week, and using these points you can buy one of twelve perks, combining these perks together creates a custom class... So, you wanna be an double jumping medic? You can! Invisible and accurate heavy weapons guy? Check. Want to spawn in Jail with a weapon? No problem.

Balance issues you say? Each perk is seperated into levels, only attainable by gaining more points, and only one perk is allowed per level. Alongside this each perk is balanced to provide a defence or offence against another perk. So if the enemy team are using Stealth; buy Awareness and you can see them! Problem solved.

Post comment Comments
WhiteHawke
WhiteHawke Feb 8 2008, 7:05pm says:

Oh I see. So you basicly took the Perks idea from Call of Duty 4 and implanted it into your mod. I must say, you've done a nice job.

Balance is great: You can't run faster AND have more stamina. ( Super sprint without getting tired? Hell no. ) You can't walk around stealthily healing your teammates. ( Why won't they die!? ) You can't have damage reduction AND more health. ( Invulnerability, XD ).

+1 vote     reply to comment
MastaGunZ
MastaGunZ Feb 8 2008, 9:19pm replied:

Wow don't freak out, their developing the mod, not you. I think they know how to balance their own game...

+1 vote     reply to comment
Asskicker
Asskicker Feb 9 2008, 3:28am replied:

Did you acc try to read the newspost?

You can't have 2 perks of the same level! Simply as that, try to read first before you comment...

And we didn't steal it from CoD 4, because we had the idea WAY before COD4 was released...

+1 vote     reply to comment
Connway
Connway Feb 9 2008, 5:57am replied:

I think he knows that. He was just pointing out how you balanced out the perks and overreacting a little.

+3 votes     reply to comment
WhiteHawke
WhiteHawke Feb 9 2008, 9:35am replied:

Exactly Connway. MastaGunZ, I wasn't being sarcastic, when I said they did a great job, I really meant to say that they did a great job. And I didn't tell them how to balance, because what I said in the second paragraph is exactly what they did lol. What do you mean, "freak out"? lol guys I wasn't complaining... This was weird. XD

+1 vote     reply to comment
MastaGunZ
MastaGunZ Feb 9 2008, 9:50pm replied:

Yea, just after the little "So you basicly took the Perks idea from Call of Duty 4..." I thought you were just being a troll...

+1 vote     reply to comment
Wills
Wills Feb 9 2008, 4:57am replied:

... There's nothing that's particularly original about the Perks system we're implementing, it's been around for years, with Fallout being the one that inspired us (our coder is called Dogmeat, that should tell you something). We're not attempting to do anything hugely original here, just trying to do something fun and cool :)

Oh and I've not played COD4, neither has anyone on the team... we're not fans of realistic military shooters, we like daft crazy games with sci-fi guns and perks!

+1 vote     reply to comment
Wills
Wills Feb 9 2008, 5:09am replied:

Just to clarify what I was saying: We have been inspired by many other games in developing Jailbreak, theres no issue there, we've looked at what works and good ways of rewarding the players and used those concepts in our own way.

Also, I'm unsure whether you're criticising the perks system in your second paragraph for allowing overpowered players or simply stating exactly what the perks system does. As all the things you mentioned are not possible, for reasons of balance.

+1 vote     reply to comment
PunK_Killer
PunK_Killer Feb 8 2008, 8:37pm says:

hmm, i played jailbreak! but it was really, really empty! there were no servers with someone in it and little and strange maps that i could not understand what they were about!

+1 vote     reply to comment
Wills
Wills Feb 9 2008, 5:56am replied:

lol PunK_Killer :) You're probably playing 0.3.1, everyone gets together on Saturday nights to play from 7:30 GMT... so come along then and join the fun, at least one server fills to max and the others get some good games too.

Little and strange maps though? Sorry if you didn't like them!

+1 vote     reply to comment
darthc0da
darthc0da Feb 8 2008, 9:38pm says:

looks nice :D

+1 vote     reply to comment
Harimau
Harimau Feb 8 2008, 10:39pm says:

looks pretty cool. tracking.

+1 vote     reply to comment
Winter2
Winter2 Feb 9 2008, 5:57am says:

tracked :P

+1 vote     reply to comment
WhiteHawke
WhiteHawke Feb 9 2008, 9:38am says:

What exactly happened? Everybody took what I said the wrong way. I wasn't complaining, I just said you guys implemented a well balanced perk system. Why did everybody suddenly say I was "freaking out" or "trying to tell them how to balance" it?

Meanies =(

+1 vote     reply to comment
IZaNaGI
IZaNaGI Feb 9 2008, 10:14am replied:

Narr mate we understood what you meant (at least i did anyway) the perk system as you have said has been balanced in order to stop invincible players, in fact at one point during internal beta we actually had the ability to use any perk you wanted as long as you paid for them with your accumulated points and it was insane. As things stand at the minute the perks have been balanced as well as we can figure out but there's always that chance somebody will find some uber setup, like they do in MMORPG'S :D

And no, none of us have played COD4, i didn't realize until you posted that, that there was a perks system in that game.

Glad everyone is liking the idea and we hope you enjoy it as much as we do!!

+1 vote     reply to comment
Kira{zRo}
Kira{zRo} Feb 9 2008, 1:14pm replied:

I understood you, the issue was you started off your post attacking the team for 'stealing' the perk idea from cod4, and then you started talking about how they balanced it, even though it was pro-jailbreak. It was just an ackward transition, next time try doing something like:
the good:
the bad:
just to make it a little more clear.

+1 vote     reply to comment
Wills
Wills Feb 9 2008, 1:39pm replied:

Sorry Whitehawk... I hope I didn't come across as mean, its always hard to understand intonation on the web, and as your initial paragraph suggested we'd lifted something from a game we haven't played (not that we haven't lifted the concept, we just didn't lift it from there!), it seemed like you were being sarcastic in the second paragraph! :D

Anyways buddy, I really hope you enjoy the game, and if you want a few rounds with us devs at any time, just join our forums!

+1 vote     reply to comment
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Released May 2, 2008
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