Replaces the simple zoom for weapons without scopes with full iron sights. It doesn't simply use an image, the front and back sight actually line up in the center of the screen over the crosshair. There is a new option to remove the crosshair.

Post download Report content Iron Sights - Alpha 1.1 (It's OLD)
Feb 7th, 2012
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The next iteration. A number of new features have been added, some smaller, some larger. (But it's OLD now!)

Alpha 1.1 improves upon alpha 1.0 by fixing a few glitches and adding a number of features.

The most noticeable additions are as follows:

  • The M249 now has fully functional iron sights.
  • The M4 and MP5 have been moved further from the view when sighted, eliminating most of the shake.
  • The Falcon is now upright when using iron sights.
  • The M4 and M249 have new recoil animations, making them far more easily fired with iron sights.
  • All scoped weapons now have a quick transition to and from the scope.

The only remaining actual glitch (that I know of) is that the weapons vibrate just slightly when sighted in. I have tracked this glitch down to the very core of the engine, and to put it shortly, unless I had an animator, there is no way to fix it. Therefore, in order to keep it from being distracting none of the sights are held directly up to the player's view. It's still slightly noticeable, but it is much subtler than before.

Zip file; Far Cry patch version 1.4

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Iron Sights - Alpha 1.1 (It's OLD)
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alencore Feb 8 2012 says:

Very nice!!! Seems the m249 finally has Iron Sights now.
Downloading...btw I've been doing some Iron sights modding as well on this old but super cool hl2 mod called smod. Man it's take lots of trial and error to get the proper coordinates for sights to that how you do it as well?

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SemiMono Author
SemiMono Feb 9 2012 replied:

I started out by doing trial and error, but eventually I changed the weapon scripts to reroute the fire and reload buttons to incrementally change the position offset and angles instead of making the weapon fire or reload. It still takes a little while, but after some practice, It only takes me about fifteen minutes per gun. Another thing I do when I'm adjusting them is increase the amount that the view zooms in, making it possible to make the iron sights more accurate to where the weapon is actually aiming. I hope that helps!
I'm glad you like it, and yeah, I noticed that I forgot about the M249 in the previous versions so I added it in.

Happy playing and modding!

+3 votes   reply to comment
nathanmx1 Jun 21 2012 says:

Nice mod! Always questioned why they didn't do iron sights in the first place but this makes it much more fun

+2 votes     reply to comment
smurth Sep 12 2012 says:

Really god job man; thank you ;)
I'm currently porting some weapons from other mod (AngusWeaponMod, JackFarmer, etc.) so they have correct ironsight alignment. If you want to have my scripts for those weapons, drop me a message; I'll be glad to share this with you.
BTW, I didn't achieve to make the M4 like in the video (not a big deal)

+2 votes     reply to comment
SemiMono Author
SemiMono Nov 5 2012 replied:

Thank you! If I ever get back into the swing of modding Far Cry (simply depends on how much free time I have), I will be sure to ask you for those! Hopefully one day, before the game becomes too terribly out dated. :P
What exactly did you mean about the M4? PM me if you want.


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