Invasion 1944 is a historically accurate World War Two total conversion mod for ARMA 2: Combined Operations(ARMA2 + Arrowhead) centering on the European theater.
Various fixes. Extract and overwrite files from 2.6 full release and 2.61 patch.
V2.62 Changelog-
- New: Panzerfaust 60 and 30 models by Kraetzer
- New: panzerfaust sound
- New: Backblast smoke from AT launchers
- New: British winter infantry
- New: Panther G model with various additions to crew anims, random appearence etc.
- New: Improved melee scripts, attaching bayonet automatically engages bayonet charge mode now (Shift+1/2 no longer required)
- New: Tank interior sounds
- New: PanzerII model
- New: Flying debris on explosions
- New: Sounds overhaul for vehicles, weapons, explosions and sonic cracks
- New: Main menu appearance and loading screen
- New: Neaville map by McNools
- New: Merderet_V2 map with various improvements, new locations and fixes
- New: Lee Enfield rifle model replaced (credits: BI)
- New: Luftwaffe Pilots by Yac
- New: Tank HUD
- Added: M1 Garand, Carbines, and M1919A4/6 updated models and textures by Yac
- Added: New M1A1 Thompson model by Babylonjoke
- Added: New G43 model by Macolik and Yac
- Added: New PzIV_D model by Vex_Man and Macolik
- Added: swapped out colt model with BI's colt
- Added: Machinegunner M1919A6's to all US Airborne factions
- Added: Multiple sights to Thompson, M1 Garand+M7 Grenade launcher, SMLE No. 4 scoped, press optics key (/ on Numpad by default) to switch optics
- Fixed: multiple ground parachute models in mp
- Fixed: fixed NVG skeleton selection (glasses position) on Airborne units.
- Fixed: ViewLOD on german camo infantry (head was visible)
- Fixed: Errors in churchill geo LOD
- Fixed: Tracks not moving on winter Tiger VI (porsche)
- Fixed: Various improvements to weapon resting scripts made
- Fixed: Weapon resting in vehicles
- Fixed: weapon rest icon sticking on after death
- Fixed: modified merderet winter intro in hopes of preventing "man inside of man" bug
- Fixed: Tank cannon smoke overhauled
- Fixed: M4 Shermans suspension fixed
- Fixed: M4 Sherman slightly corrected geometry lod
- Fixed: New sight for Sherman periscopes (all positions except for gunner).
- Fixed: Cleaned up cromwell/churchill gun sight
- Fixed: wheat clutter object
- Fixed: merderet_V1 uv error fixed, wheat fixed, texture mask improved. (v1 and v2)
- Fixed: merderet_winter texture mask improved, floating building & uv error fixed,
- Fixed: I44_man_g_winter fixed proxy positions (iron sights now work correctly)
- Fixed: corrected engineer base classes (wrong model)
- Fixed: added 250rnd mags for mg42, 30cal, vickers to crates, all faction backpacks rebalanced
- Fixed: lee-enfield bayonet not attachable
- Fixed: PzKpfwIV_G - corrected Fire Geometry
- Fixed: radio backpacks (now carry primary ammo + grenades)
- Fixed: all backpack contents overhauled
- Fixed: fixed FTHUD for both merderet_v1 and _v2
- Fixed: several issues with Armor module corrected
Missions:
=========
The following new and updated missions make use of the TPWC AI Suppression and LOS scripts by TPW && -Coulum- && fabrizio_T && Ollem (http://forums.bistudio.com/showthread.php?136304-TPWC-AI-suppression-system).
New Single Player Missions:
----------------------------
Neaville:
-Path to Neaville parts 1, 2, and 3 by McNools
-Meatgrinder by Macolik
New Multi-player Missions:
--------------------------
Neaville:
-Path to Neaville part 1 by McNools
-Hill 93 by McNools
-Trial By Fire by Pac
-Operation Murkz By Murkz
Omaha_V2:
-Hedgerow by Pac
Merderet_Winter:
-Bridging the Gap by Pac
-Panther Pack by Macolik
UPDATED Multi-player Missions:
------------------------------
Omaha_V2:
-Brecourt By Pac
Merderet_Winter:
-The Ambush by Macolik
Merderet_V2:
-Crossing Pont by Pac (converted from Merderet)
Known Issues:
=============
- Panzer IV G (S) explodes from small arms fire when Armor Penetration module is NOT placed
- Tank HUD only displays correctly in 'Very Small' interface size
- Some Armor units not yet 100% compatible/setup for HUD (e.g. Armored Cars)
Good stuff tho i cant seem to get any audio from the german transport plane. xD
Great, I hope there will be people who still wants to play ths mod!
I would love to play it with other people, so long as its something akin to CTI or Warfare. I'm an addict to those kind of game modes.
Just out of curiosity, but do you guys know about the Opel Blitz not having any sound?
Just wondering if you don't have a sound for it yet, or is it bugged?