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Intelligent Design is a HL 2 Multiplayer mod that pits two teams against each other in a First-Person-Shooter/Real-Time-Strategy game. The two teams play very differently while having a core focus of teamwork and communication as their cornerstones. The SNS are the ranged/technology based team, focusing on a central command point, with a single player who is voted at round start being the 'commander' of the team; this player has a top-down RTS style view, and is the true director of his team's actions in the round. The Feral are the melee/organic based team, featuring individual technology trees per-player, and no 'commander' player, focusing instead upon a group interaction and communication. Each team's main objective is to control more territory than their opponent by capturing 'nodes' on the map that supply resources used for increasing technological prowess; ultimately pushing their opponents back to their starting node and destroying it and their means of spawning.

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Hello fans of Intelligent Design, we've got another media update showing our concept art team working hard as well as some excellent technical backstory to help you feel connected to the environment you'll find within Intelligent Design. One of our unspoken mottos revolves around having a

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Hello fans of Intelligent Design, we've got another media update showing our concept art team working hard as well as some excellent technical backstory to help you feel connected to the environment you'll find within Intelligent Design. One of our unspoken mottos revolves around having a logical and technical explanation for as many things in-game as we can. In every case that we can, we've taken the time to think about how what we've put into the game could be explained. Obviously since we are dealing with the Sci-Fi genre we are somewhat free in what we can use to explain our backstory but we try to back up our fictional ideas with a scientific premise whenever it's possible.

Also, it's important to shrare that the development team hoppped into the game a few nights ago for a quick first time experience. There's not a lot to do in-game yet, but hopefully that feeling of seeing an Intelligent Design menu and then joining an unfinished but yet distinctly Intelligent Design map will help motivate the team and we'll see more completed content really soon.

So without further ado, the SNS Soldier's look and armor explanation:

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Intelligent Design Institute- Technology memo

Subject:

Familiarize Sol Nanotech Security forces with advances in standard issue armor design and fabrication technology used to combat the nano-biological outbreak known as ?The Feral?.

Editorial Focus:

A primary function of a protective suit, and the central thrust of our armor research, is to provide protection from harsh environments, support primary life functions, relay environmental hazards and suit integrity to the user and their superior offiicers.Our goal is to refine this technology using advances in nanotech research to create a similar suit that uses mechanical counter pressure - squeezing - instead of gas pressure.

Given the performance characteristics of our biological skin, it seems reasonable to envision a second skin and armor capable of augmenting our biological skin to the point where it can withstand life threatening environments and superior resistance to puncture or tearing.An outer armor capable of providing projectile repulsion, opposition to sudden changes in pressure or aggresive physical contact, protect communication and bio-feedback electronics while still offering active maneuverability.

To maintain safety and comfort, important physiological issues including cardiopulmonary and fluid distribution in these IDI designs have remained important factors.Many performance tests have shown that long term use can be realized with no adverse effects.

Mechanical Model - Armor Suit Design:

1) Epi Suit design - construction notes on the outermost armor.

2) Derma suit design - layer composition and purpose of inner suit.

3) HUD and Communications - components vital to user interface and command.

Conclusion:

Subjected to highly abrasive climates and activities, our SNS armor design has proven its diversity in the harshest of environments and military stresses.Integrated nano technology with nearly impenetrable layers of synthetic materials, self repairing mechanisms and sophisticated HUD features propel our products beyond all others. We are proud to offer this technology to our security forces as well as vested military, scientific and industrial partners.

Mechanical Model - Armor Suit Design:

Action Shot of SNS Soldier

Front View of Battle Suit

Side View of SNS Armor

Figure 1: Artistic renderings of overall armor design to emphasize how it aids in maneuverability; providing form and function.

Epi Suit Design:

The design of the outer most armor is integral to the safety and protection of our clients and staff and is designed to aid in maneuverability; providing form and function.Integrated into portions of this outer armor are electronic control modules (IECM) affixed to the suit to aid in communication, bio-feedback monitoring, nano regulation and HUD control.We kept these features rigid and autonomous for they are the most vital part of the suit and could not risk failure if any portion of the suit were to be compromised.Recent tests (ref.1) have shown that these outer inclusions have proven to be very effective in providing protection to combating ?The Feral?.

The molecularstructure of the outer armor is primarily ceramic and polymer based.Providinggreater than 97% protection against known firearms and resistance to SNS / IDI based weapon projectile impact.

Mechanical Model - Derma Suit Design:

Under Armor

Figure 2: Artistic rendering of the Derma suit design.

Fabricated with synthetic layers built at the nano scale, each layer of this derma suit serves a unique purpose.The outermost layer serves to counteractoutside forces such as atmospheric pressure and abrasive environmental elements to reduce the risk of tears.The layer beneath this has a primary role to expel foreign matter, filter out antigens, block x-ray abortion and radiation.Rigidity in this derma layer is triggered by a sensing layer beneath which cause the popsicle (ref. 2) like molecules to cluster together.The movement of nano-repair molecules are monitored and information is relayed to a HUD control unit to inform the wearer of localized damage and important tactical information (see HUD design).

The innermost layers beneath this derma layer serve the purpose to provide replenishing materials for the nano-supply (ref. 3) and support respiratory function (ref. 4).

Mechanical Model - Hud and Communications:

SNS Helmet

Figure 3: Artistic rendering of armored helmet design to show display interface and openings for communications transducers as well as auxiliary oxygen supply.

HUD: The user of this armor suit is able to get feedback from all major armor suit functions including standard issue SNI equipment and life support status by the means of a discrete eyepiece as part of the helmet design.This discrete ?monocle?is a culmination of several IDI patents from our quantum design team.Created by growing crystalline structure comprised of silicon quantum dots (Figure 4) just a few nanometers in size.With this technology we are able to allow specific wavelengths of light to pass through the visor and at the same time present vital HUD elements to the user.

Communications and respiration: Integrated into the armored helmet are discrete receiver and transceiver electronics used to communicate with other SNS forces. Atmospheric sensors monitor environmental conditions andsupplementary stream of oxygen can be directed to the mouth and nose area through the air ventilation ducts (see Derma suit design and ref. 3).

Molecule

Figure 4: Crystaline Silicon quantum dots. The nano size quantity of this material has unique properties to alter photon behavior and the ability to emit different colors of light depending on their diameter. (a) The blue cloud in this cluster represents regions where light will be absorbed (b) When atoms of the cluster are moved, the light absorbing region moves, and the optical properties of the cluster are altered.

Refernces:

Reference 1) Tests in IDI laboratories confirm the ability to repel provoked attacks against like genetic laboratory samples (captured Feral entities die before making it back to the lab). Field studies and test reports that have been gathered have shown evidence that the Feral may have the ability to overcome and possibly exploit features in our latest design. More data is needed to keep these features in the focus of redesign for future models of our SNS armor.

Reference 2) Designed to mimic collagen protein by forming several opposing layers of popsicle like nano-assembled molecular structures. This tantalum sensing layer has piezoelectric properties at an atomic level that transmit an electric charge in response to stimuli. This dynamic electric information is also reflected as an opposing charge below it to initiate additional nano-flow to assist in damage repair.

Reference 3) This is achieved with catalyzing agents and iron oxides bonded to carbon nano-tubes to produce oxygen and an alkaline solution. The alkali byproducts are used to fuel the nano-robotic inclusions and provide electric potential for integrated human interface components.

Reference 4) The charged oxygen atoms are wicked closer to the body through a filter comprised of a carbide hexagonal lattic. This hydrophilic "wicking" function filters out carbon dioxide and oxides of hydrogen (byproducts of skin respiratory function) while providing the wearer with auxiliary oxygen supply and thermal regulation.

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Special thanks to Kevlar for the awesome backstory contents and Handman for his great concept art.

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