Integration: The Stranded Light includes more than 80 quests with a strong emphasis on thinking, character interaction, choices, consequences, and lore. It delivers a seamless integration of Cyrodiil and Shivering Isles along with other lore races. A new, joinable guild plays an important role in many of the quests, which are unlike any in Vanilla Oblivion: A bit thinking, often multiple solutions, quite heavy on social skills. It also reaches beyond the typical mold of quest mods, seeking to enrich the existing game world as whole. The quests in Integration: The Stranded Light don't all follow a single storyline. It's more like a collection of somewhat intertwined short stories than an epic novel.

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Add media Report RSS Some potential Daedra hostiles (view original)
Some potential Daedra hostiles
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Description

Even though the main new Guild is peaceful sometimes you just have to get your hands dirty. Occasionally you will have to banish troublemakers for the greater good, but worth noting is that these fights often have the same unique interesting flare that the peaceful talky-talky quests have.