Insects Infestation concept combines combat capabilities and strategy oriented gaming. In fact, it does not only allow to shoot anybody at anytime but it emphasizes on team play tactics. Obviously based on insects point of view, II will offer its player to choose among three different insect species such as Ants, Termites and Alliances. Each of these will have its own set of unique weapons, powers, behaviour and abilities. To add a little interest, species will be available in two main starting classes: Soldiers or Builders. Classes will eventually evolve into six distinct classes as you play, again to give even more diversity to the game. The goal is to kill the enemy queen and for sure, to kill any enemy player that would dare being in your way. Since the game will be team oriented, you will really have to work as a team. When you will start the match, you will be next your nest and you will have to build your colonie's offensive as well as defensive structures. While players will...
Over the last few days we’ve received plenty of feedback on the forum and from playing experience on servers. We’ve picked up on some gameplay issues that we hope this patch will ease, such as making it easier to finish off the round, and clearing plant structures. To do this we’ve focused on
Posted by BigBird on Jan 17th, 2007
Over the last few days we’ve received plenty of feedback on the forum and from playing experience on servers. We’ve picked up on some gameplay issues that we hope this patch will ease, such as making it easier to finish off the round, and clearing plant structures.
To do this we’ve focused on two aspects, the heavy soldier and general bite stamina. The amount of stamina used by bite attacks has been reduced for all classes, so now you can munch on structures a lot longer before running out of stamina.
The bigger change is to the heavy soldiers, which have received a major stats boost. The heavy soldiers in the initial release proved to be quite weak instead of the tank we wanted, and certainly not worth 80 resources. So now with big boosts to health and armour, we hope this will make it much easier to end the game in the final stand off, as well as making the heavy much more efficient at clearing plant structures.
As well as working on gameplay issues, this patch also crunches some annoying bugs and adds new sound content!
We would like to take this opportunity to welcome our newest member to the team, Ron “Narfig” Elliot. Narfig is the team’s new sound designer, and has already been hard at work producing sounds for this patch. Give the guy a nice welcome on the forum!
Added: French language
Added: German language
Added: Spanish language
Added: Player resource is now shown in the scoreboard
Updated: Sound for Weapons, Footsteps, Geastrum, Cactus!
Updated: All fonts
Updated: Player need to push FIRE to spawn when dead
Updated: Cactus now use the same radius as the Geastrum during the creation
Updated: Jaw use 50% less stamina
Updated: Heavy Soldier run 2 times faster when rushing
Updated: Heavy Soldier Health from 350 -> 700
Updated: Heavy Soldier Armor from 250 -> 375
Updated: Queen Jaw Attack from 45 -> 20
Updated: Maximum plants of same type in a radius of 1500 decreased from 4 -> 3
Updated: Aloes / Reishi / Magic use 20% less particles
Fixed: Chat text disappear when dieing
Fixed: NPC Spawn if the pheromone path to the res is not valid
Fixed: Player spawn when idle
Fixed: Text is not completely shown on classes / plant selection
Fixed: mp_timelimit does not work
Fixed: mp_votemap_round does not work
Fixed: infinite angle / origin on ii_barricade / ii_crumb
Fixed: Cactus / Greastrum in DOM map regenerate to 400%
Please visit us at Insectsinfestation.com