Insects Infestation concept combines combat capabilities and strategy oriented gaming. In fact, it does not only allow to shoot anybody at anytime but it emphasizes on team play tactics. Obviously based on insects point of view, II will offer its player to choose among three different insect species such as Ants, Termites and Alliances. Each of these will have its own set of unique weapons, powers, behaviour and abilities. To add a little interest, species will be available in two main starting classes: Soldiers or Builders. Classes will eventually evolve into six distinct classes as you play, again to give even more diversity to the game. The goal is to kill the enemy queen and for sure, to kill any enemy player that would dare being in your way. Since the game will be team oriented, you will really have to work as a team. When you will start the match, you will be next your nest and you will have to build your colonie's offensive as well as defensive structures. While players will...
Hi, new patch with candy inside! The candy is the new skill levels system. Each time the team build an upgrade or capture a capture point, all the players from your team get a new skill levels (2 for capture points). When you get a new upgrade, you will see in the new skills hud a new level available.
Posted by ii on Jun 9th, 2007 digg this super bookmark
Hi, new patch with candy inside!
The candy is the new skill levels system. Each time the team build an upgrade or capture a capture point, all the players from your team get a new skill levels (2 for capture points).
When you get a new upgrade, you will see in the new skills hud a new level available. To select your new skill, you need to push the new selection skill key or when you spawn as larva the menu popup automatically until your selection is done.
One level can increase the Stamina Regen or Speed or Armor or Strength. Each level increase the skill by 25% from the original value.
You can select up to 4 levels per skill.
CLIENT PATCH (from 1.1.0 to 1.1.1)
SERVER PATCH (from 1.1.0 to 1.1.1)
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Latest change log:
Log for server stats
New skill levels system for II and DOM map
New key in options for selecting the new skill when available
Ragdoll for models (not all players support ragdoll)
MOTD.txt is support now html
Reishi plant heal players on distance like the Aloe plant
Increased heavy soldier attack range
Plant on dom map are now using the same amount of health as II map
NPC worker will move nearest from the queen / upgrade / resource plant
votemap change map when one player vote using the console command, if the server have 2 players or less
votemap from the console sometime vote for the wrong map
Sound change log:
Soundscape for II_BACKALLEY
Map change log:
II_FORMICARIUM
Some more lights
A new route, which connects middle section with the bunker of each team
Resource spot in middle section
II_BACKALLEY
Soundscapes, thanks Narfig!
Enlarged room in ant hive
Some more burrow spots can be used by players now
Detail and lighting
Is this mod dead? i only saw 1 server runing but there was a bot
no players on it sooooo is it dead?