Insanity's Requiem thrusts you into the ass-kicking combat boots of UAC Blackwatch Specialist, Ryan Wolfe.

Ryan is a 29 year old Marine who happens to be better than any and all of his most physically fit peers... His secret?

He's 1/2 Demon.

His reflexes are unmatched, He can run faster, hit harder, and fight longer than even the most battle hardened human.

But the quirks from his Demonic Blood arent anything to underestimate either.


Abilities:

Sprinting: As a Half Demon, Ryan can run faster and longer than the most physically fit Space Marines with little to no effort on his part.

Air-Hike: Did you underestimate your jump? No problem, Ryan can air-hike to save himself from an embarrassing death from falling.

Dashing: While he is unable to use sonic footsteps like his Father, Ryan can channel thin layers of Argent Energy on the soles of his boots to lower his movement friction, this small feat allows him to quickly dash around his opponents, and crush them with ease.

Crouch Slide: While sprinting, Ryan can duck into a forward slide if you crouch. This allows you to get the jump on enemies that haven't yet spotted you, as well as slip closing doors or falling crushers.

Features:

- Control an array of specialized weapons ranging from Pistols, Shotguns, Assault Weapons, all the way to a portable Gauss Cannon, and Heavy Auto Cannon.

- Take control of a snarky 29 year old Marine Badass voiced by George Exley, known for his work in Day of Infamy, Jump Stars, Critical Ops, even the lovably annoying TassBot in Give Up 2 to name just a few!

- Integrated Gore System by Nash Muhandes ensures this mod will be plenty violent for those who want to lay waste to anything in their path!

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Final Release Trailer

Feature

And my little tiny mod that started out as nothing more than "Skulltag Noob's First Mod" has grown into a popular mod, its niche compared to powerhouses like The Trailblazer, Russian Overkill, Guncaster, Brutal Doom, and even Complex Doom, but I couldn't be happier with this project in the end. I'm gonna shut up now and let this final release trailer do the rest of the talking!

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Insanity's Requiem Mk.2 | 2.0 | May 2023 Release

Insanity's Requiem Mk.2 | 2.0 | May 2023 Release

Full Version 16 comments

I'm going to make this short and sweet, lots of stuff was changed, but I'm only going over the highlights. See the description for more details.

Insanity's Requiem Mk.2 Version 2.0 Beta Test June 21st 2022

Insanity's Requiem Mk.2 Version 2.0 Beta Test June 21st 2022

Full Version 24 comments

Two years, holy fuck. Anyway... I fixed some shit here and there... and tweaked a few values... see the description for details.

Insanity's Requiem Mk.2 Version 1.9e Revision 1a

Insanity's Requiem Mk.2 Version 1.9e Revision 1a

Full Version 13 comments

If you want a proper summary go read the description, I don't like the formatting here, its ass.

Insanity's Requiem Mk.2 Version 1.9d Revision 3a

Insanity's Requiem Mk.2 Version 1.9d Revision 3a

Full Version 3 comments

We're So Close to the end! Two more releases! Not much has been changed this time around, but I did add some things this release, New Enemy, Enhanced...

Insanity's Requiem Mk.2 Version 1.9c Revision 4

Insanity's Requiem Mk.2 Version 1.9c Revision 4

Full Version

Revision 4 everyone! Not a fuckup per se... I just wanted to be nice and give you guys the new updated Punisher Model instead of making you wait another...

Insanity's Requiem Mk.2 Version 1.9b Revision 3

Insanity's Requiem Mk.2 Version 1.9b Revision 3

Full Version 7 comments

I hope you're ready for a bloodbath! This revision redesigns the Malefactor Pump Shotgun, showing which shell type is loaded into the tube when racking...

Post comment Comments  (0 - 10 of 59)
TiberiumSoul Creator
TiberiumSoul - - 46 comments

!!just wanted to give everyone a quick heads up!!

The LTP Stuff has been removed and reverted back to the old liquids effects for the upcoming release, (sometime in November, but I have no set in stone date...)

Also of note: The old torches that worked on line of sight for activation/deactivation have been replaced with really pretty particle based ones courtesy of Bugsie and the Cyberaugmented Dev Team, so you don't have to worry about low frame rates on maps with tons and tons of torches...

I don't recommend using the Boneduster Quad on those maps though.

But wait, there's more! For anyone getting AmmoInfo UI bugs, fear not, I gutted the mod entirely since i honestly didn't see a use for it anymore...

Reply Good karma+1 vote
Guest
Guest - - 690,278 comments

Integrated nashgore conflicts with some monster mods. Is there a way to remove nashgore from the build?

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TiberiumSoul Creator
TiberiumSoul - - 46 comments

It's a distinct part of the mod, what monsters are you trying to use?

Reply Good karma+1 vote
DootGuy123
DootGuy123 - - 6 comments

Почему именно зандронум?

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TiberiumSoul Creator
TiberiumSoul - - 46 comments

EN: The mod does not work in Zandronum due to the ZScript content that is used for alot of the advanced weapon functions, like the Hellstorm PDW's smart targeting

RU: Мод не работает в Zandronum из-за содержимого ZScript, которое используется для многих расширенных функций оружия, таких как интеллектуальное наведение Hellstorm PDW.

Reply Good karma+1 vote
Guest
Guest - - 690,278 comments

Is mod is for delta touch

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TiberiumSoul Creator
TiberiumSoul - - 46 comments

You can... Wouldn't recommend it though, IR2 was never intended for mobile hardware. I have a friend with a latest gen ROG Gaming Phone... and he couldn't run it with all the graphics settings enabled. this mod was designed for high specs, potatoes can run it thanks to the particle choker systems, toasters will burn trying, and if you have a rock... sorry.

Reply Good karma+1 vote
ANDROIDFERRET
ANDROIDFERRET - - 1,116 comments

Hey there m it works great on my s20 ultra . Only problem where those particle effects with the shotguns dragon breath .bit other than that it worked great .

Only problem . Since we got the 4.10 update for GZDOOM on Delta touch .Your mod is broken sadly . I asked someone to take a look and he fixed it .It was only one small file it seems ..ref_array.zsc had some kind of issue . He fixed it and now your mod runs in the newest Delta version .

Would you be interested in uploading it here ?
Btw .I also use an ROG phone .Which with XMODE enabled has too only problems with the dragon breath . Is there any chance you could make a small change and with that offer a lite or mobile version ?

Cause the most people using Delta touch use some really low end devices . And your mod is so incredibly amazing.. everyone should be able to play it .

I'll upload a video later too

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TiberiumSoul Creator
TiberiumSoul - - 46 comments

if you want you can upload it here as an unofficial fixed version, next update isnt dropping till Popguy and I finish the monster AI overhaul, sorry...

Reply Good karma+1 vote
ANDROIDFERRET
ANDROIDFERRET - - 1,116 comments

Here ..short showcase

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