InSanity is psychological horror, total conversion mod for DooM 2. You play as Polish policeman who started losing his mind. At first he had horrible nightmares but now... Nightmares become truth. Features: -OpenGL -New Enemies -Few Hours of playing -New ambient music made by me -Dozens of easter eggs -Spooky Atmosphere
New version of Wad, with much more stuff and another level. More info soon (with changelog)
Thank U, I'm lovin it
it seems to have potential, but it seems like he would have greater result designing it for this RElighting mod that has been released now... survival horror vibes
Tons of spelling errors, instant-death traps and enemies, custom sprites aren't really that scary or interesting.
It seems like this .wad is dead, but there were a lot of good ideas here. A spell checker, some better art, and toning down the instant-kill stuff would make for a good .wad. Sadly, as it stands, this isn't really worth anyone's time if it isn't getting updated.
it seems to have potential, but it seems like he would have greater result designing it for this RElighting mod that has been released now... survival horror vibes
I have an idea - to create a voxel pack for your mod, if i will like it. Haven't played enough yet but like the theme of this))
The potential for a great idea is there, but doesn't seem to deliver it.
First off, I would remove that stupid Fog (I always disable Fog in gzdoom anyway...) The Fog makes it look ******* stupid because it would look much more Dark and Menacing if the rooms were left as they are without any fog at all, just the darkness itself would do a great job...
It seems like this new mod called Relighting paired with Reshade shaders could do WONDERS for this kind of horror mod. But Relighting would make most rooms very dark, unable to see anything, pitch black. So you would need to go into the map editor and manually add torches, lamps and other light sources, so that the player can see where it is supposed to go. Use items to show the right paths too.
One way to avoid the manual labor of going into the map editor would be adding some kind of Flashlight or Torch mod to the pack, but make it load automatically.
Something like what is shown in this video. Survival horror vibes