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Hi all! Today we are officially closing development. This is because our communication was bad, we had no plan, we didn't organize anything. Our school starts next month, but that is not the only problem for us since we all have other hobbys besides game development.I still remember when me and HeadShot got this crazy idea in the end of march... When we started this project, we started with mapping and because HeadShot was a noob in mapping I had to explain some things. Even though we had a small team, we still reached a lot of things. We reached the rank 208 of 17,390 HL2 mods on ModDB with 68 watchers in 4 months. Eitherway I'd like to thank everyone for helping us reaching this. Have a nice life!

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Report RSS Axe Wip Made By Smash (Team Modeler) (view original)
Axe Wip Made By Smash (Team Modeler)
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halo22222q
halo22222q - - 34 comments

The model looks great,but how many polygons does it have right now?
Also I think you should make the blade have no paint on it so it looks sharper.

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Smash3x
Smash3x - - 13 comments

Model is at 872 poly's as of now, but I will be working on lowering the polycount a little more.

and the "paint" is actually worn away paint(I've fixed the end of the blade being black also, I'll get the moddb page owner to upload a new render tomorrow)

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CodeBlackNL
CodeBlackNL - - 212 comments

Nice.

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Description

Smash is still working on it! Its not the final product.