Illusions of the Dead has finally been released! Illusions of the Dead (IOTD) is an Amnesia: The Dark Descent custom story that has been released August 21st 2017. Story: You play as Marcus Grant who has a daughter named Emily but she has a disease called Sclerosis. There is no cure available but deep in the dungeons of the castle of Barnard, scientists were working on the cure but they got overrun by the undead a few days after the first test of the medicine. Marcus takes the risk and travels to the castle of Barnard in search of the medicine to safe his daughter Emily. But little does he know why the whole castle got evacuated 2 years ago... IOTD uses mostly the old Amnesia elements but used in a different and unique way. Some new entities and/or items were added to tweak the experience a little bit. Amnesia: AMFP entities and static objects are being used! If you have any suggestions or questions, please be sure to leave a comment! Please let me know what you think!
- Very long mod
- A few texture glitches and a couple of book rows going through the shelfs (colliding with each other)
Level design: 10/10
It still amazes me how you after all these years of amnesia modding can give us a mod this unique. Levels looks well thought out, they did not feel repeditive, I couldn't have done it better myself.
A loved one needs my help is a bit cliché. However, a cliché plot can be good if you make something new out of that plot, and I think you did.
Somtimes had to stop and think. However, no puzzles in this mod felt too difficult and you gave me enough hints to keep me going without ever having to look up a walkthrough. It got a little bit repeditive with key quests for a while, but other than that, excellent quests.
Music and sounds: 10/10
Random sounds playing, scripted sound events, music that changes based on the current situation, what else can we ask for?
Creative scares, creative level design, you even went as far as to add a little mario level, as well as the main menu map for amnesia.
Bugs & Flaws: 9/10
Found a bunch of texture glitches in the first mansion levels and a couple of books going through some shelfs. Other than that, I encountered no bugs what so ever. Well done bug testers.
Also in the mario level, a text said I needed a mushroom to proceed. I already had it but it wouldn't let me through anyway and I couldn't use it anywhere ^^. I might have done something wrong maybe. Either way this is just extra easter egg so it's really not a big deal.
Took you 1.5 years to finish this huh? Well it shows. This is exactly what we needed. A long, well thought out mod. The creativity is very high in this mod.
10/10 - Masterpiece. Definitely recommanded.
Очень достойный мод. Желаю разработчику удачи в следующих проектах!
First, let me say that I think your mod is good. Now let's go through some aspects about your mod, and I hope that in the end you will understand my rating.
There is nothing much you can change about the overall story now, since you're already working on a sequel for your mod. However, let me say that the story, for me at least, was told through a boring way. Picking up notes and piecing the story together based on them isn't that breathtaking for me, especially if there is a lot of text to read. I don't say that you should get rid of notes completly, but try to use different methods of telling your story rather than notes, or even flashbacks. I did notice the mod had these little events where a figure could be seen in the distance with static noise around it. I think that if you could make these events more story-related, your story will be much more interesting for the player to explore. Try to use your environment as a way to tell your stories, and focus less on notes.
Your mod uses the vanilla assets from the game - which I cannot blame you. Not all of us know how to create custom assets and you might have found that the assets fit your story. However, after 8 years of playing big chunck of mods that are using the same assets, it's making the environment look less exciting and interesting. But it doesn't mean it didn't look good in your mod! I think the architecture in some of your maps is good and there was once area that surprised me with the scale of it. Most of the maps are having a decent amount of details, while others don't really have any. I think however, that some of your maps suffer from the "room - hallway - room" syndrom. Try to figure out what that means. And last but not least, the lighting looked OK. Most of the maps were lacking contrast however, and the color scheme for the lights are a bit repetitive. Try to play more with colors and light sources. It can do wonders for your maps. I really recommend for you to read the book "The hows and whys of level design". It's a free online book - take a look at it.
The mod offered a lot of old-school puzzles styles. For example, finding a key for the door or breaking the thing with a crowbar. Try to use these sorts of puzzles as little as possible. One of the best ways to make better puzzles, in my opinion, is to look at your environment and ask yourself what can you do with that environment. Never try to limit your ideas because of the engine's capabilities! If you have an idea but don't know how to do it - don't give up. Ask help from people. Since you're already in the Frictional Games Discord server there are pleanty talented HPL2 modders that could help you making crazy stuff. Another thing I wanted to point out is that you should really tone down your monster encounters. Your mod has plenty of Monster encounters to the point it became predictable and not scary. Try to use your environment as your MAIN source of spooks and not monsters.
As I said, your mod is good, but not great. I think that if you take time to learn more about level design and environmental storytelling - your next mod will be much better. You've got it in ya.
Very good CS for Amnesia.
Way too good to be your first custom story... have you lied to us?
I loved it. I will make sure to play your next custom story. If you don't want to make a second one please let this make you change your mind!
After playing your first custom story I would say you are capable of doing the same job as seasoned custom story makers. I recognized elements which suggested your inexperience (but definitely not the ability of doing a fine-quality job!) in making them, but in this case, it doesn't matter at all! This custom story definitely deserves a high rating. The storyline was well made and I (almost) always enjoy long custom stories. I have to say you also showed a lot of creativity in puzzles (by the way, I really liked the descriptions of the items in the inventory). One of the main elements I look for in custom stories is the level design, which is very important in my opinion. The level design in this one is not bad at all, although a bit more detail in the maps wouldn't hurt (not a reason for lowering the rating, though). The only thing which could be considered a negative in this custom story is the fact that some of the maps are large and some players might feel bored when they have to run around the map for a bit, looking for a needed item. Originally, I wanted to give this custom story the rating of 9/10, until I discovered that this custom story has the best easter egg ever. It gave me a strong nostalgia feeling. It was also nice taking a peek in the super_secret archive. Anyway, you did a fine your making your very first custom story, and I'll make sure to try out another one of your creations, if you decide to make another custom story.
Nice story, gorgeous maps. I love it.
Fantastic game, played version 1 when it was releaseed so thats what my review is based on.
pros - great story, attention to detail, lots of different maps and a great atmosphere
cons - the final level. really frustrating but as i said, i played version 1, it's been updated since then.
Pretty good environment, great story. I enjoyed this custom story. Great Work!
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Highest Rated (2 agree) 10/10
Positives: - Very long mod - Unique - Creative Negatives: - A few texture glitches and a couple of book rows going through the shelfs (colliding with each other) Level design: 10/10 It still amazes me how you after all these years of amnesia modding can give us a mod this unique. Levels looks well thought out, they did not feel repeditive, I couldn't have done it better myself. Story: 9/10 A loved one needs my help is a bit cliché. However, a cliché plot can be good if you make something new out…
Aug 21 2017 by KrustiClawn