Hypovolemia is real time tactical shooter with chess like awareness and high skill ceiling. The game focuses on intricate game design while offering a unique way to be immersed in the shooting culture.
Hyp is nearing release, we've been busy smashing and gibbing bugs. Here is some gameplay footage for you all.
Posted by defragen1 on Sep 13th, 2013
We recorded some gameplay footage from our recent playtest sessions. We played three consecutive games while recording, so these are no highlights by a long stretch but I think its still good footage. I hope you guys agree as well! Enjoy :)
The video features three of the classic maps that were already included in 0.1:
hyp_mirage ( sand ) hyp_vacuum ( spaceship ) hyp_slaughterhouse ( op4 land )
but of course all of the maps have been updated and improved!
We played with only four players in dm and tdm gameplay modes.
Hyp continues to prove what a fun game it can be with low player counts but also the ragdoll lag issues have been fixed/optimized ( server side ragdoll physics have been optimized for networking! ) that were plaguing 0.1 so higher player counts should be now awesome as well.
We've been hard at working fixing bugs and crashes. We want to deliver another stable release to you guys. Its been a long wait but I assure you it wont happen again. Mistakes have been made due to inexperience and they wont happen again as the lessons have been learned. We plan after releasing 0.2 to release more frequent updates.
Join our steam group if you haven't already! This way we can all commute easily when the second generation of Hypovolemia is unleashed soon.
STEAM GROUP LINK
Vote for us on steam greenlight, it is our desire and intent to provide our game to you with easier access :D and who can be against that?
HYP STEAM GREENLIGHT LINK
Also keep an eye out for www.getgibbed.com our new domain! The website should be done by the time our upcoming release is rolled out.