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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.
Changed the strong headcrab's back from metal to a stony exoskeleton.
Modelled: Dexter
Textures: None
Time Taken: Not much. I didn't time it.
Poly Count: 2272
Programs: 3ds Max
So, shooting that from the top is a no. Melee when it jumps :D
P.S. Awesome model
Thanks :D
lol chocolatecrab?
Lol =D
coconut headcrab
\ o \
seems much better than the old model
but I think it would be much simpler just fatten the headcrab a little and then work on the a texture blending of rock with a headcrab texture
but that is their choice
More like CooCoo Headcrab! I'd like to make it as detailed as possible.
I'll also add a rocky texture, but It has to be detailed.
that is a big mesh-mess, ..what is the polycount if i may ask?
It's 2316 vertices. 2272 faces. So that means a poly count of 2,272. Still lots of way till the 10,000 :D
is that on the pet with smooth too?.. the "hat" should be around 1k poly too, or that would almost be too mutch D:
ohhhhhhhhhh i liked the first one
maybe call the first warcrab something else
and keep them two separate enemies
I'll make an enhanced version of this one for the advanced strong headcrab. But look of hell is right, at least it's better than the last one. It's supposed to be a rough exoskeleton.
man when you make the ragdolls you put in parts the dead person and atache it all like in the wires sistem in op4 this will make an ragdoll