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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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Report RSS Strong HeadCrab Update (view original)
Strong HeadCrab Update
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omer123
omer123 - - 458 comments

So, shooting that from the top is a no. Melee when it jumps :D
P.S. Awesome model

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KarimIO Author
KarimIO - - 2,317 comments

Thanks :D

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el-pepi
el-pepi - - 114 comments

lol chocolatecrab?

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KarimIO Author
KarimIO - - 2,317 comments

Lol =D

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look_of_hell
look_of_hell - - 114 comments

coconut headcrab
\ o \

seems much better than the old model
but I think it would be much simpler just fatten the headcrab a little and then work on the a texture blending of rock with a headcrab texture
but that is their choice

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KarimIO Author
KarimIO - - 2,317 comments

More like CooCoo Headcrab! I'd like to make it as detailed as possible.

I'll also add a rocky texture, but It has to be detailed.

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P4TRICK
P4TRICK - - 526 comments

that is a big mesh-mess, ..what is the polycount if i may ask?

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KarimIO Author
KarimIO - - 2,317 comments

It's 2316 vertices. 2272 faces. So that means a poly count of 2,272. Still lots of way till the 10,000 :D

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P4TRICK
P4TRICK - - 526 comments

is that on the pet with smooth too?.. the "hat" should be around 1k poly too, or that would almost be too mutch D:

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PinheiroIllness99
PinheiroIllness99 - - 380 comments

ohhhhhhhhhh i liked the first one
maybe call the first warcrab something else

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PinheiroIllness99
PinheiroIllness99 - - 380 comments

and keep them two separate enemies

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KarimIO Author
KarimIO - - 2,317 comments

I'll make an enhanced version of this one for the advanced strong headcrab. But look of hell is right, at least it's better than the last one. It's supposed to be a rough exoskeleton.

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Young_Warrior
Young_Warrior - - 225 comments

man when you make the ragdolls you put in parts the dead person and atache it all like in the wires sistem in op4 this will make an ragdoll

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Description

Changed the strong headcrab's back from metal to a stony exoskeleton.

Modelled: Dexter
Textures: None
Time Taken: Not much. I didn't time it.
Poly Count: 2272
Programs: 3ds Max