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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.
Now the M4a1 has the M203 Grenade Launcher. It's slightly modified, since I had a few problems, but still looks a lot like the original.
The M203 MIGHT come as an attachment. Unless you kill a HECU with the attachment and take it. The attachment will be permanent. You just hold 'E' on it (that's also gonna be how you pick up weapons and ammo (like in Sven Coop's minigun)) and pick it up. There'll be a separate entity for the attachment. You can pick that up, or pick up another M4a1 with the attachment.
Either that, or the attachment will be optional. You press '9' for the attachments of the current weapon. Hope you like it!
Oh, and now, I'm gonna make the model system final.
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Modelled: Dexter
Textures: None - colored in 3ds Max
Update time: 1 hour and 45 minutes
Poly Count: 5,808
Programs: 3ds Max
OK, I'm bored, so I'll take a break and play some soccer or something downstairs. When it's lunchtime (here it's still 1:20 PM. Lunch is at 2:30 or something), I'll eat, and get back to work. Hope joo like it!
Hmm pretty nice so your telling it can be added for the M4A1 we will pick up ? like add the M203 and later on take it off ? or just add it for ever ? still nice looking M4A1 :D
Thanks! I'm still gonna decide whether it's worth the effort, but you'll have attachments for your weapons. Press 9 to choose an attachment. That's basically it.
really awesome work dexter... nice nice nice!!! :)
Thanks! Appreciate the comment!
So, you dont do plane modelling. Well, high-poly plane modelling is like this low-poly :P Anyhow
I hate m203.
So Ill stick off it.
First, I only plane model for heads.
Second, Why do you hate the M203?
will you be able to hold all the weapons at once or do you need to drop weapons to pick up other ones
Of course you will be able to hold all weapons at once, but the more weapons you hold, the slower you move. I might make it that once you get to a certain level, it VERY slowly takes away health (back ache).
Nuthin much to say, it's nice.
It's a bit too long, but hey, who the **** cares. And you did say that you modified it :3
A bit of originality in the attaching too, because it really isn't like that. Keep up the great work.
What's too long? The m203 barrel?
so many smootherrors ._. you should try bevel some ofter, and this.. would never be accepted at any games, sorry to tell
Whenever I use smooth with weapons, it gets ruined. The shading goes crazy.
Oh, and usually, the textures are the things that make the weapon. Now, I'm using both, the mesh, AND the texture.
And well at least it's better than counter strike's.
I don't know bout that, your bevel is too strong etc. there is some errors that is not just lighting errors
OK. Give me some examples. So I can fix it.
well if you need, i created the textures of that weapon!
Well, I'd rather not use it unless you're part of our team. I asked to see some of your work, never did. Nonetheless, I'd like to see it.
got a way to kill the entity limit of half-life??? i believe it's 512 O_O
I'm pretty sure that's defined in the Half-Life main files. I touch that, you can't play any HL multiplayer again, due to a VAC ban. And it's a precached model limit. I can get around that.
well i'm gone put da textures in my profile so you can copy and use alright