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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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Report RSS Big Day Today Chapter - Model v0.4 (view original)
Big Day Today Chapter - Model v0.4
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ptc5010
ptc5010 - - 334 comments

You pump out a lot of updates man. Awesome work.

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KarimIO Author
KarimIO - - 2,317 comments

Thanks!!

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AlekZanDer
AlekZanDer - - 2,695 comments

The architecture is simply awesome. But thous stairs on the left look bad on such environment. I wander how much clip errors will the player face (how bad is going to be walking on the sand)... But as I can see this is not triangled terrain- you made it the same way as the cliffs.

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KarimIO Author
KarimIO - - 2,317 comments

Thanks. I've tried, and so far haven't got stuck. But there ARE some seams. I might be able to fix that. The stairs will be improved, and some grains of sand will be scattered (decals). Thanks, again!

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The_Error Creator
The_Error - - 305 comments

You should add some floor over the sand (Right next to the stairs) and make it a bit higher than the sand, and it'd look good.

Displacements aren't bad, nor the best I've seen. It gets repetetive :S

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KarimIO Author
KarimIO - - 2,317 comments

I can't use displacements. Remember, it's GS. I'll try do that. I just thought this would be more interesting. I might add a sandstorm later, if I get around to making a particle system. I made a good particle system, but on flash.

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Description

More done for Big Day Today. One image is Eli's bedroom. The other one is outside the faculty dorms. The red door outside leads to the trains. YES, you actually start by going TO the trains this time. ENJOY!!

BTW, I was in Ain El Sokhna, a city in Eastern Egypt for a few days. That's why I didn't post. But I was working. Mostly finding out about the code of Half-Life. Rest was mapping and a little bit of modelling.
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Mapping: Dexter
Time taken to make: Around 3 hour so far
Programs used: Valve Hammer Editor