Advanced mod: Revived is a Home World 2 modification that specializes in taking the 2 existing races and expanding upon them. The idea, is to add in multiple different new ships, re-arm every ship in the game, and specialize each ship with a blended, but still clear role. By giving the player more options, and doing it in a professionalized manner the mod "advances" the gameplay of Homeworld 2 into something different, something more fun, and yet still tactically fulfilling.

Report article RSS Feed Version 1.5 Released!

The last planned serious content release for Advanced Mod: Revived. This update includes a new ship, new subsystems, edited missiles, streamlined effects, and an updated last level.

Posted by Dondelium on Aug 16th, 2012

Ship Updates:


  • Bomber: Improved firing.
  • Heavy Bomber: Improved firing.
  • Strike Corvette: Reduced size.
  • Gun Frigate: Redesigned Hull.
  • Missile Frigate: Fixed pulsar turret.
  • Support Frigate: New hull, with strike craft docking abilities. (Credit for hull to Mololu)
  • Carrier: Added two build-able point defense locations.
  • Support Destroyer: Torpedo hatches now animated.
  • Light Cruiser: Added animated torpedo hatches.
  • Cruiser: Redesigned armament.
  • Gun Platform: Redesigned weapons.
  • Ion Platform: Redesigned weapons.


  • Bomber: Improved firing.
  • Strike Bomber: Redesigned Armament.
  • Multilance Corvette: Improved turrets.
  • Trinity Corvette: Brand new ship for the Vaygr.
  • Gun Frigate: Redesigned Hull.
  • Crusader Frigate: Redesigned Hull.
  • War Frigate: Redesigned Hull. Now has two available types for build. (Laser/Missile)
  • Carrier: Added a heavy point defense location, and build-able defense module for the sensor slot.
  • Destroyer: Larger Turrets.
  • Heavy Destroyer: Redesigned Armament, now heavily laser based.
  • Assault Carrier: Redesigned weapons.
  • Battlecruiser: Redesigned weapons.
  • Gun Platform: Redesigned weapons.
  • Missile Platform: Redesigned weapons.

General Changes:
  • More in-depth descriptions on build menu.
  • Mission 15 redesigned for advanced mod.
  • General AI updates.

Vaygr Build-able Turrets:

  • Ion Cannon Turret: Stays the same.
  • Rapier Turret: Reduced size.
  • Flak Turret: Now uses typical Vaygr flak turret model.
  • Kinetic Turret: Now uses retrofitted three barreled version of kinetic turret.
  • Weapon platform: Redesigned, now has 1x8 Light torpedo tubes, and a 1x4 light kinetic defense turret.
  • Ultra Heavy Kinetic Turret: Added.
  • Destroyer Class Laser Turret: Added.
  • Missile Tubes: Removed.

Refined Art:

  • Removed combo explosions from flak.
  • Removed combo hit from light kinetic weapons.
  • Reduced the trail length on all missiles.
  • Disabled nlips.
  • Vaygr Rapier missiles have new, animated model.
  • Hiigaran missile defense turret remodeled.
  • All missiles re-sized to properly represent, speed, damage, and launch vessels.

Post comment Comments
jaeger1088 Aug 16 2012 says:

downloaded yesterday nice mod my favorite homeworld 2 mod

+2 votes     reply to comment
Chimas Aug 16 2012 says:

M15 is definetly changed ...

+1 vote     reply to comment
Hell_Diguner Aug 18 2012 says:

Why did you remove nlips? The option can be disabled without modding, and surely some people will want it back.

+1 vote     reply to comment
Dondelium Author
Dondelium Aug 19 2012 replied:

Yea.... idk... it just seemed so cartooney to me that I removed it, then afterward I remembered the option to remove it... I have been thinking about returning it, but am undecided.

+1 vote   reply to comment
chaz625 Aug 25 2012 says:

Just took this update for a test spin. Love it. Love it. Love it. I found no problems and all those little flaws from 1.4 are gone. No more unstable capital ships, vastly improved fighter\corvette warfare, etc. You've officially blown my mind. Bravo good sir, bravo!

+1 vote     reply to comment
Guest Feb 2 2013 says:

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Dondelium Author
Dondelium Feb 22 2013 replied:

Depends on what unit cap your playing on. If its low or even medium, I think, you cant field a battleship. You have to run it with large or unlimited unit caps.

+1 vote   reply to comment
Guest Mar 3 2013 replied:

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WarriorServent Mar 2 2013 says:

I have done exactly what it tells me to do in the text document that came with the mod, and it still wont work! how do I change this? is it because I am using v1.1?

+1 vote     reply to comment
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Released 2011
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