The mod focuses on expanding the possibilities of Hungary in the game. It includes a new focus tree, unique graphical sprites for researchable equipment, new decisions and much more.
Here the new releases of Hungarian Flavor! Have fun!
Hungarian Flavor change list • Several minor bug fixes • Fixing some major errors (seek allied support revision claims, Trentino for the monarchy and a few others) and related new events (e.g. Croatian-Hungarian reconciliation...) • Transformed ideas • New economic and military idea system and related focuses and focus modifications • The Győr program already consists of 5 phases and can only be started later (not available at the start), and each phase has requirements to be able to be started • Several focus requirements have changed, making the mod a bit more difficult • modified weapon purchase decisions, if the player does not have the appropriate dlc, incompatible decisions are no longer displayed) • 4 new weapon buyer decisions that allow you to buy light tanks, if you have the NSB dlc, later there will be more shysters, I made it as a test to try out a mechanic/imagination • They get a small starting army when creating a Croat/Serb puppet when breaking up Yugoslavia • Slovak and Transylvanian puppets that can be created with self-government decisons also get a starting army • Afrika Corps decisions for Hungary/Germany/Italy • Italy can establish an AOI sooner • You get AOI troops (sea/air/land) in some decisions • With a few decisions, you can turn your starter areas into core areas • AOI's missing starting technologies replaced • Lots of new decisions for the Soviet Union, which can increase its economic and military capacity • Redesigned Paranoia system, expanded with many options • Redesigned Italian, German, Soviet AI, thanks to which they work somewhat better • USSR will probably need a few more decisions (army/industry) based on feedback • Soviet Union: builds a better and bigger army (but something is blocking it in the basic AI Part, which I don't have access to, so the decisions were also needed). • German: focuses a little more on the African front, builds a better fleet, protects its Allies on the Russian front • Italian: builds a better fleet, focuses more on Africa, focuses less on Ethiopia (doesn't send its troops there to die, instead the AOI protects them, that's why the AOI decisions were needed), closes the Russian front, i.e. does not defend Romania, Hungary and Slovakia • New Admiral Narwalli Konek Emil, available from the Naval Academy focus • Variation of starting field marshals. From now on field marshal is Jány Gusztáv, Gorondy remains field marshal and new field marshal István Schweitzer. Basically, Hungary in this era did not have the rank of marshal or field general, but I thought that to be faithful to history on some level, they commanded the 3 Hungarian armies. Schweitzer the first, Jány the second and Gorondy the third army. • A new prime minister event series is available on the conservative branch. Where, true to history, the prime minister's ideas change and different modifiers are given.
• You get a new event if Germany is fascist and attacks Yugoslavia together with the Italians. Here he wants to lure you into the war in exchange for territories. If you accept it, the Pál Teleki dies event will appear. If you accepted the German request, then history will faithfully tear Yugoslavia apart after it capitulated. • Invasion of Transcarpathia event (if we don't get the area from another event, then there is another opportunity for it) • Eucharistic Congress news event • New tank icons for those with NSB dlc in the research tree • New flying icons for BBA holders in the research tree • I modified the parliamentary monarchy focus. If we go for this focus, then we can choose a king with decisions, but instead of Horthy, the government takes over the leadership and the given prime minister (depending on the time). The event essentially works based on the dismantle the monarchy event. In addition, I also made Gömbös, in case someone would do the focus at the beginning of the game and so that Gömbös would still be in power faithfully to history, but the Death of Gömbös event changes him to Darány. László Bárdossy didn't have a portrait, so I did it for him. • Changes and expansions in self governance events. Several politicians in different ideologies. • Variation of tank technology wood, amphibious tank available from 1936 directly from early technology. At the v4 event, we also get the basic tank light, but I took out the 1941 amphibious drive development. I removed the amphibious drive development from the V4 variant because it was buggy. We also get a basic light tank variant 35M tank. • Transylvania will be led by a parliament, so it will be easier to represent all nations. • I modified Horthy's successor event. I took Victor Emanuel, Wilhelm Hohenzolern and Otto Habsburg out of it. After all, the event is only about antiquity or, if King Horthy is about that succession. And since there were many choices, it was buggy (the last option for the event was suspended). Thus, only his son and his grandson can be successors, plus a surprise, the youngest son Miklós Horthy Jr. • King election is now available from decision instead of focus. • I added a visible trigger for consultants, etc., because the menu became very crowded due to the many consultants. This way, it will be visible if it matches the specifications, i.e. you have moved the focus to it, e.g. • New consultant Lajos Reményi-Schneller. It was available with DLC in the base game, but not in the mod. But now it's in it with matching traits. And a new chief for the airforce, István Bánfalvy. • I shaped Rusynföld like history. After the Munich agreement, András Bródy led the autonomous region. Later After Germany invaded the Czech Republic and Slovakia declared its independence, Ukrainian sympathizers under the leadership of Augustin Voloshin took power in Rusynland. They wanted to become independent and Ukrainianize the Ruthenians. That's why they take over the game after Czechoslovakia breaks up. • In order for the Prime Minister election event series to function meaningfully, I was forced to transform the large coalition event. Which I also found strange from a historical point of view, since the Independent Small Farmers' Party was created because the National Small Farmers' Party merged into the Christian National Union Party and those who did not want this formed a new party. Social Democrats simply do not fit into a coalition, especially one led by Teleki. However, the transformation of the party along Bethlen's lines fits the focus tree really well. Therefore, following this, the whole thing was transformed. We remain independent on this route. Also, Esmond Harmsworth was included as an idea king. On this new tree, however, he will also be available as a leader if you remove the constitutional monarchy and seek allied support for revision. With these, Esmond will be available as a leader and can be used to support the British in allied support decisions. • The election event series has been completely transformed. From now on, you can change leaders for independents in a familiar way, but if you are a democrat, you can change leaders from small farmers. Ohh, but if you go along the socdem line, then the socdem politicians.
Thank you for using our mod to this day and eagerly waiting for the new version! If you find an error, please let me know. Have a nice game!
Hungarian Flavor team