HunCraft Genocide is the most detailed unofficial expansion pack for StarCraft: Brood War. It has 3 new units, new heroes and special buildings in the campaign, 3 new campaign episodes (26 missions and a hidden mission), more than 40 new multiplayer maps and some small changes. Though the most StarCraft expansion packs can be used in use map settings, this game has own exe file, menus and new map file format (hcx). It does not change anything to your original StarCraft installation, but needed to be in the same directory. There is a bugfix patch for it which make some balances in the game. Single player can be described with mass battles and especially difficulty. The story continues after Brood War, when admiral DuGalle has committed suicide and Kerrigan has regained control of the Zerg forces. According to Brood War epilogue, no UED ships returned to Earth, but some UED forces remained on Char. The game starts with exactly the same prologue which Brood War has as an epilogue.

Post tutorial Report RSS HunCraft Genocide Terran campaign

This is the walktrough of terran (episode 9) missions in HunCraft Genocide. Story translation and noob stategies provided.

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Episode IX: Genocide

Meanwhile Artanis and his fleet continued hunting down zergs on the surface of Shakuras, James Raynor and his small squad followed Duran as far as the dark moon of Ravlon system, Raxid. Captain Raynor knows he has to confrontate more dangerous enemy than all before, and with his small squad he cant beat the whole zerg swarm, so that he sent a message to his old friend.

Admiral Kazansky, after the riot againts the Terran Confederacy began, desterted to Earth where he is at service currently. He woldnt be late to answer, and began to Korpulu sector with his fleets, to help catch Duran and liquidate the zerg threat.

Mission 1: Tracing the murderer

Adjutant inform you that we entered into the atmosphere of moon Raxid and Raynor is still waiting for you in the briefing room to discuss the plan with you. Raynor tell you that he was promoted you as a captain, because he needs you. He mention that they followed Duran until the dark moon, beyond Shakuras and detected some zerg hives on the surface of the moon. Adjutant inform Raynor that she was already analyzed the zerg hives, they are well defended and they had the same aura what the adjutant's sensors scanned around Duran. Raynor inform you that meanwhile he informed Earth forces and they will enter into the atmoshpere of the dark moon in 34 hours. We need to destroy the hives in this area to ensure they arrival. Raynor mention that the planet used to be under terran infulence until the ice storm destroyed it 12 years ago, zergs could settled here recently, and that we have the benefit that we know the area. The adjutant confirm that the ice storm has ended 2 months ago and the zergs couldnt bear -134 celsius grade surface temperature. There is an incoming message from Artanis. He is talking about his fleet can only hunt the zergs with some difficulties, so he ask Raynor to hurry up. After that Raynor start to talk about he feel so bad, he has headache and he feel dizzy. Adjutant inform him that she havent found any known diseses in Raynor's organism. She ask Raynor to get an analysis in the medical laboratory. The mission start at the old oil mine.

Objective
Destroy all zerg buildings, Raynor must survive

Strategy
Altough you may expect an easy mission for the first mission, could be last a while until you can kill all zergs. You can use very basic units only. Its not sure to be enough a few teams of marines and siege tanks. The enemies constantly do units, mostly lurkers and mutalisks. They fastly rebuild when you destroy a whole base, so stay a few units at the place of the zerg hives. At the end of the mission you will see a scene when Duran tell Raynor that he is infested. He explains when Raynor felt he is in a wet place, that was a crysalis. Raynor just cant believe that.

Mission 2: Battle on Vaxen

Raynor ask adjutant to tell the infestion is true or not, but she says that she cant except the possibility of that, because she cant analyse the strange materials in Raynor's organism. Raynor swear on zergs and mention that we have some other trouble, we have seen dominion forces around Raxid, but they haven't spotted us yet. Adjutant explain that we sent some scouts and a spy satellite after the dominion forces, they began to the dominion centre, Korhal and landed on a well defended nearby space platform. Adjutant mention that the platform used as space dock, it's got quite great size and defended very well, and we dont know about additional function. There is an incoming message from a wraith pilot. He explain that he has seen a heavy bomber squad, that hasnt seen before. He think we haven't got many chance againsy them in a possible battle. He mention also that there is a special building there which could be a research center, because he has seen scientist and aircraft parts around it. Adjutant tell that's the Dominion Technical Laboratory and we have known about its exist, but we haven't known its location. The plans for the new heavy bomber units could be there. Raynor order you to get those plans, because we can't risk that the dominion use it against us. Adjutant inform us that she cant locate any unknown units on the platform, they could bring them to Korhal. The pilot mention that the Technical Center can be located in the dock hangar sector, and that there are many battlecruisers and wraiths. Adjutant tell that there are mass turrets on the platform and we have to deactivate them to get more units into the area. The turrets get the power from generators, so you have to destroy them. Raynor ask you to bring him to the Technical Centre to stole the plans and destroy the building. Adjutant inform you that the fleet is prepared and the dropships arrive when the some certain turrets destroyed.

Objective
Destroy the marked turrets (brown colored), deactivate the radar, destroy the generators, bring Raynor to Technical Center, Raynor and a ghost must survive

Strategy
This is a long specialist microing mission. You start with 2 team of wraiths, you have to destroy first a bunch of turrets. Avoid to destroy red colored turrets. You should find the clear way to the brown turrets, you may meet with some wraiths, valkyres or battlecruisers in your way. After you destroyed the turrets at the first 2 place you will get a new team of wraiths reinforcements. You can easily destroy the remaining marked turrets with them. Attack with all your wraiths every time. After that, you will get your ground units, some marines, 2 ghosts and some medics. During the mission all the time a ghost must survive. You have to deal with siege tanks, bunkers of marines and firebats and some science vessels. You can use lockdown ability of your ghost on science vessels and destroy the siege tanks while they are cloaked. You can easily wipe out bunkers without unit loss. If you go south upon the bridge, adjutant inform you that sector is dangerous and hint you to wait for Raynor's dropship. You have to turn off the radar first, on east and after that destroy the generator on north. After you destroy the first generator you will see a scene when some battlecruisers clear the territory of the first generator and after that mass battlecruisers of enemy destroy them. You will get some more units at a separated place to destroy the second generator. After that Raynor's dropship arrives. You can cross the bridge on the south now. From this point, all terran beacons can be used by Raynor only. When you bring Raynor the first beacon near the bridge the adjutant inform you about an operating ion cannon. You have to destroy 6 generators to deactivate the ion cannon. The first 4 generators can be destroyed by microing your ground units, using the lockdown ability of ghosts on siege tanks. The last 2 generators are at a separated place, when you bring Raynor to the other beacon, you get some air reinforcements. You can easily wipe out the 2 generators with them. After that you can use your ground forces to destroy the last 4 generators guarded with some bunkers. Then, the adjutant inform you that she has located the Technical Center, and due to almost all turrets are deactivated, you can go in with mass air and ground forces and seek the weak point of the guard forces. First clear a place to drop your ground units. After that you can easily wipe out all battlecruisers and wraiths with marine, medic combos using ghosts lockdown ability if needed. This can be managed without unit loss. You don't have to destroy all buildings or units, you only have to clear the way for the dropships to get Raynor to the Technical Center. Note: Terran Technical Center is a cancelled building from Starcraft beta version.
Raynor's military engineers began to decode the stolen plans. However it takes a while until they can construct this deadly weapon. One day later Earth forces arrived leaded by admiral Kazansky.

Mission 3: Party on Korhal

Adjutant mention that she could locate the Overlord that is traveling Duran. It is going towards Tarsonis, she has computed its route, its goint across Muxandruss galaxy which is the centre of the zerg hives. Adjutant ask Raynor she should aim the fleet there or not. Raynor admit that he dont think thats a good idea. Admiral Kazansky appears, he just tell he is sorry about what happened to Raynor and exactly in the same minute, when Raynor start to explain his plan, he has got quite big pains and he will be metamorphosed into infested. (A little contradiction, because Kerrigan metamorphosed right after she left the crysalis). Raynor just tell Kazansky to hold on and if he has a plan try to do it on his own anything happens with Raynor. Kazansky tell that they were informed about the Psy Manipulator, which can control the zergs, he is asking about is this information true or not. Adjutant answer istead of Raynor, she tell that it is truly existed but when the UED wanted to use, zergs destroyed it. Kazansky ask maybe can we rebuild it. Adjutant tell that we need its plans and they have to be compatible with her memory. She mention that the plans are top secret and only a few authorized person can obtain them from the central computer at Korhal Command Center. Kazansky decide that we travel to Korhal and capture that research center, because if we can rebuild the Psy Manipulator we could take control over the zergs and kill Duran easily. Adjutant admit that we need appropriate quantity of minerals to rebuild the Psy Manipulator that we havent got in the present time. Kazansky tell that we can obtain the minerals in the dark moon after we get the plans. Adjutant mention that we need some engineers who are specialized for this task, and they are avaliable in a limited number only.

Objective
Bring 3 engineers to terran beacon at the enemy command center

Strategy
It's a pretty easy mission. You have to prepare for early attack, but all terran technology are avaliable, except the new terran unit in HunCraft. You dont have to destroy all enemy buildings or units to win, just needed to bring the engineers to the beacon.

Mission 4: Risky games

Raynor inform you that the admiral cant contact us via radio waves in this command center. Raynor could only contact you with the telepatical ability of the zergs. He order to the engineers find the plans from the central computer and return with them. An engineer admit that they have a little problem, they haven't got any defense. Raynor tell that there is a teleport in the facility and if they can activate it he can send some forces in.

Objective
Bring an engineer to central computer, an engineer must survive

Strategy
In the beginning you can access 3 beacons directly. On the north there is a vacuum controller, at the centre there is the control room, but its door is locked, and on the south you can also find a beacon which opens the service site. Note: some doors are opening after a few seconds, so dont think that they are locked. On the south you may meet with some installation defense system, but you can calmly walk on the beacon, just dont let your engineers die. You will meet with medics in this mission, so you can lose some hp of engineers. The service site is on the north directly from the beacon which allowed to open the service site door. You will meet with a dominion engineer who dont want to tell the password to the computer room. You have to follow him until a door. You have to use a teleport on the way. When you arrive to the door he will open it if your engineers dont hurt him (of course engineers cant attack in the game), you will find a beacon which opens the control room. You cant use the teleport backwards so you need to go on an other way. You will meet with some missile turrets but if you go close to the walls, you can easily sneak out. When you walk on the beacon in the control room you will see a scene when your engineers let out many zerglings from some locked rooms and they kill the guards, after this, your engineers admit that they don't walk next to the zerglings gladly, so you have to find some kind of vacuum controller. Now you can use the vaacum controller beacon on the north, which kills all zerglings and after that adjust back the air. The door into the room where the zerglings were can be opened difficulty but it's not locked. From that room you have to go south first, to open the teleport room. After that go north and use the plasma activator to allow the teleportation. You will get some marines and medics. After this you can continue your path in only one way to south. If you enter that door you can go to 2 different directions. That one, which is on south from the door, that is a trap. You will meet with some mass forces, 2 tanks, 2 goliaths and some marines. Your engineers will admit that this is a trap and the entrance door wont be opened until you defeat all forces inside. You dont have to kill them in order to complete this mission. So you should choose the northern path. You will meet with some marines and medics. Notice that this is a narrow corridor and if your medics are on the back when you attack, they wont heal your marines. After you arrive to the end of the corridor you will meet some installation defensive system, adjutant also notices that unauthorized personnels detected. There will be a notice that the offices are next to the guard room and the observation room. The guard room is in the south door. Before that, you will fint a beacon which activates the security cameras in the central computer room. You can use the other beacon to open office 1, but if you go towards, you will meet a siege tank in siege mode. You can kill the marines from the side of the higher ground easily. After that use optical flare ability of your medics on the siege tanks. If they don't have enough energy you can go back and go north, but you will meet a door which you can't open. At the second siege tank you may have to try again more times if you want to do this mission without unit loss. After that you will enter the observatory room. Be careful because blinded tanks can attack when other enemy units give them the sight around their attack area. Note if you walk on the beacon there will be a time counter set to 9 minutes. Raynor explains you that this is the same story such Artanis did, the system activated the self destruct, so you need to get the plans and go out before 9 minutes elapsed. You should go with your marines and medics to the locked door before you walk on the beacon, when you arrive there, walk with your engineers on the beacon. Ensure that your medics have much energy because you have to deal with mass marines, firebats and ghosts. You have to go south to open the lock on the central computer room door. There are 2 ways to go there, but you dont have to kill all enemies. You dont have to escape from the facility, when you get to the beacon in the central computer room, mission accomplished.

Mission 5: Twilight of the Dominion

Kazansky suggest that we should launch 5 nukes on different points in the planet, and we can pay off the dominion, since UED couldnt do that. Adjutant explain that she has analysed the case and her results are contradicting with the earth descriptions, it is too risky to launch nukes in the weak points of the dominion, because there are mass satellites in the core and if they reveal our ghosts, they can arrest them and they got the nukes also. Raynor tell that he will arm the bombs while you destroy the satellites. He mention that the ghost start to launch the nukes immediately after you destroy the satellites. Adjutant inform us about a mass enemy attack. She order to evacuate all units because of alert. Raynor ask you to leave the base with a battlecruiser, he mention that we will meet outside the atmosphere.

Objective
Destroy all enemy comstat station, Raynor must survive

Strategy
In the beginning of the mission there will be a note about the new terran unit, Phantom. It is described as an anti-air/ground unit, but in the bug fix patch it is changed to anti ground only. Only the enemy can use them in this mission. However you dont have to destroy all buildings or units in this map, this can be done if you dont let the enemy get more minerals or gas. Yellow base has only one command center in this map. Strongly recommened to destroy as quick as you can with all scvs. If you do battlecruisers, this can be done with your first 6 battlecruisers. Use yamato guns on command center. Dont care on other units. After this do the same with the red base on east and do an expansion at that place. This is strongly recommened also because the red enemy wont do extra mass units with only one base. When you attack a base, they constantly do units from 3 barracks, 3 factory and 3 starport, so its not easy to destroy that comstat stations. Although in the briefing the adjutant said it is not safe to use nukes, you can use nukes in this map on comstat stations. After you destroyed all, there will be a little scene when we launch 5 nukes on the enemy.
The United Terran Forces launched 5 special mass destroyer nukes on the most necessary cities of Korhal, within the capital, Augustgrad. Almost all dominion forces destroyed within the Central General Staff. Terran Dominion doesnt exist anymore as a military force. Terran Dominion which made by Arcturus Mengsk, slit to many fractions. People of the area can enjoy the freedom and independece first time since the Terran Confederacy.

Mission 6: Operation Casino

Kazansky claim that we didnt finish the dominion totally, but now we need to go back to Raxid, to gather enough resources. Adjutant admit that this has a very high price and only at the south side of Raxid has enough resources to start the works. On that side of the planet the 40% of the materials is uranium pasticid, which is a interplanetary certified, heavy and resistant material. That can be find only on Raxid. Raynor order the adjutant to get to the point and call him as a can. Adjutant admit that she is a certified artifical memory by the terran conclave and not a mass produced food holder by the humans :) She mention that the pasticid can be appropriate to build up the structure of the manipulator, but it is needed some fuel, which is mass vespene gas, but this can be find only in limited quantity on Raxid. Kazansky mention that according to the scientist it costs 10000 minerals and 9000 vespene gas, but this wont be easy to gather because there are zerg hives around all resource sites. Raynor mention that he needs to go with us, because that will distract him from his biological state. Kazansky ask Raynor to take care himself because he arent able to figh.

Objective
Gather 10000 minerals and 9000 gas or destroy zerg hives to get extra quantity of resources

Strategy
There will be a note in the beginning of the mission that if you destroy a hive, all zerg units will of that base stop attacking. Start to build battlecruisers from the beginning of the mission. When you get the first 8 battlecruisers, go to the backdoor of one base and attack its hive with yamato guns. Do not attack anything else, just focus on the hive. You can do that without losing any battlecruisers. When you destroy a hive, you get 2000 vespene gas, build more battlecruisers and finish the mission. At the end of the mission you will revieve an emergency call from admiral Kazansky. He is saying that he is in the city of Necropolis and their base is overrun with as many zergs as the result of multiplying all chinese with all russians. He mention that they are at 7:0032:11 coordinates.

Mission 7: Phantoms of Necropolis

Adjutant claim that the scouts havent noticed any signs of Admiral Kazansky, she mention that she expandign the search on the whole surface of the moon, but that takes a while. She admit that it has low possibility that zergs take prisoners and it has high possibility that Kazansky is dead. Raynor cant accept that and he want to go down with a squad to scout the area find out what happened. Adjutant warn him that the whole territory of Necropolis is surrounded by zergs. Adjutant admit that the emergency call broadcasted from the center of the base, so that if there are survivors, there is low possibility that the admiral is one of them. Raynor want to rescue the survivors, but the adjutant notice they are only privates and he shouldnt rist his life for them. Raynor call the adjutant as coffee maker and says although his body is zerg, he isnt totally zerg and dont left his people to die.

Objective
Bring Raynor to the terran beacon in the green base at south-east, Raynor must survive, after that, destroy all zerg buildings

Strategy First you will meet a marine, who is apoligizing to Raynor that he is escaped from the base, but he tell he can go back with us. He inform Raynor that there are survivors. Although it is enough to bring Raynor first to the beacon and your way is across the enemy base, you dont have to destroy their base. But with a cheap trick, this mission can be done very easily. While you dont get Raynor to the beacon, enemy bases arent activated to build units. You can beat all your enemy with your starting units. There are 2 zerg colonies, one from the north of the green base where the beacon is, and an other one in south-west. You can kill all sunken colonies with your siege tanks without unit loss and you can use your micro on ultralisks. There are only a few guardians and mutalisks on the map, but you have enough goliath to kill them. If you do this way, do not destroy all buildings, while Raynor isnt in the command center. When you bring Raynor to the beacon, he admit that there are no survivors inside. Adjutant inform him that she can located a queen incoming there. It will infest the command center and capture Raynor. Adjutant inform you that we cant destroy the command center until the last zerg building destroyed, because they have some relation with the infested command center. This is the first mission when you are able to build the new terran unit, Phantom. Be careful with scantolisks, because they can destroy your Phamtoms easily. At the end of the mission, you will see a scene when an overlord escape with Raynor.

Mission 8: Psionic storm

Adjutant inform you that the overlord went to an unrevealed zerg base on Shakuras. Raynor is taken into a crysalis. She mention that she informed Artanis. Artanis welcomes you and tell that he heard the story and will help us, let you to control their fleet, but with some limits, because their fleet is fighting on the south side of Shakuras. Adjutant inform you that our scientist finished the psy manipulator meanwhile, and it was brought to Shakuras. She mention that we need to destroy the crysalis, after that we can activate the manipulator and kill the zergs with it. Artanis admit that the crysalis will gnaw Raynor in 35 minutes, so you have to hurry.

Objective
Destroy the crysalis in 35 minutes, Artanis and the psy manipulator must survive

Strategy In the beginning of the mission the crew of the manipulator inform you that they started to charge it to maximum energy but they won't be finished in time. Do 2-3 teams of Phantoms and attack the crysalis from east. Do not attack anything else, you don't have to time for that. Bring with them your first ships, except Artanis. At the end of the mission you will see a scene when Artanis admit that Raynor is not in the cysalis and ather that your manipulator will be destroyed by some guardians. The crew of the manipulator said that they try to bring back Raynor. After the manipulator destroyed, the zerg cerebrate mention that you can calmly get Raynor because he will metamorphose into zerg soon.
However zergs destroyed the psy manipulator, the crew had got time to activate it on the maximum energy. This short time was enough to locate and bring back James Raynor by controlling the will of the overlord which was carrying him. While the short working of the manipulator, it was succeed to broadcast some signs across the galaxy and interfer the swarm, but the psionic storm made by the manipulator harmed the shield of the protosses in the area.
The Terran United Forces using this short time, which made by the psy manipulator, started to the main hives of the swarm, Tarsonis. The newly promoted admiral Ronaldson has got the task to prepare the fleet to siege, which is waiting on orbit now, and captain Raynor leads the ground invasion. They have to step before Duran succeed to gather the remainder zerg forces. They got no more chance...

Mission 9: Swarm remainders

In the briefing Raynor mentioned that he hadn't thought that zergs let him out. He asks what should we do after they destroyed the manipulator. Adjutant explain that during the battle on Shakuras zergs destroyed moon Raxid and she can locate zergs moving to a certain point from Guild galaxy. She mention that they are going to Tarsonis and destroyed all remainders of the dominion, and all terrans and protosses in the B.2.1 sector. She mention that possibly Duran gathers the forces to a final attack. According to her we dont have time to contact with Artanis because there will be more and more zergs gathered by Duran. If we kill Duran the swarm wont be united anymore and we can easily destroy them with protoss cooperation. Raynor suggest to destroy the cerebrate, because Duran has to show himself if the swarm wont got controller. Raynor tell that something stange happening to him. Adjutant admit that his organism cant resist againts the infestion more longer.

Objective
Destroy Kazansky's infested command center, kill Kazansky, Raynor must survive, after that kill the cerebrate and bring Raynor to a marked island to fight with Duran

Strategy
In the beginning of the mission you will see a scene when Duran claim the we wont leave from Tarsonis live, Kazansky says that he is also ensure that. Adjutant admit that if we kill the cerebrate, Kazansky still control the zergs, so we have to kill him. This mission is especially difficult, if you arent a pro starcraft player, you can easily end up in the situation that you can win only because the enemy havent got more resources, but if it happens, they still rebuild very quickly. They are using mass defilers, on your base also. They attack in waves of mass units, and if you attack their base they attack you with their all units. Its quite appropriate mission being the final mission in HunCraft. When you killed Kazansky, Raynor tell that he is sorry about it. You have to kill the cerebrate after that. If you kill it, all zerg units will stop attacking. Your last task is only to bring Raynor to an island on north-west, to fight with Duran. Do not move any other units there. You will see a scene when Duran tell him that the infesteds can suicide by his will. Raynor sacrifies himself and kill Duran. Duran claim that altough the hives are destroyed, there are many hybrids on several planets of the galaxy and they will bring a nightmare future to the terrans.

Speech in the last cinematic
There was only one last chance for the humanity againts the zergs, by using the totally federal force against the zerg colony on Tarsonis. The operation was leaded by James Raynor with the help of admiral Ronaldson. The key of the victory was eliminating the cerebrate. The evil being waited on Tarsonis surface for the leaders of the swarm to give the command to attack the galaxy.

Epilogue

Tarsonis covered by smoke, like an army of dark clouds. There were flaming zerg hives, killed zerg bodies on the surface until eyesight. After the cerebrate killed, terran fleet easily killed the remainders of the swarm. Most of the zerg hives were killed by terran fleet, and the survivors by ground infantry. Meanwhile captain James Raynor faced againts the leader of the swarm, Samir Duran in a forgotten place. The heroic suicide of the captain ensured the peace in the galaxy. The path is opened to total elimination of zergs.

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