HRT 1.4 — is a project of full replacement textures in GTA: San Andreas; purpose of mod — to raise the level of graphics with using really high definition textures, enhanced models and other things.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media HRT 1.4: San Fierro (SFe section)
Post comment Comments
flyaway888 Jun 5 2014, 4:18pm says:

I have no words this is wonderful please give details about system requirments for this MOD RAM VIDEO Processor etc I have an old graphic 256MB video card nvidia 8600GT it's enough for best video experience?
please release a beta on this stage I can't waaait :((((

+1 vote     reply to comment
Flаme Author
Flаme Jun 21 2014, 8:41am replied:

Thanks for good words about my work. Parameters of my computer: Intel i3 2.93 GHz, 4 RAM, ASUS EAH5750 1GB. I think, for best experience be better play with videocard that have 1 GB memory (and more), because HD textures are very demanding for memory size. But will look at this later, maybe performance and with lower memory size will not bad. It is impossible to release mod at this stage, I want to bring work to the higher level. Thanks for waiting!

+1 vote   reply to comment
flyaway888 Jun 24 2014, 3:46pm says:

OK thank you very much maybe in the future you will make all textures on HD San Andreas is more than a game it's an evironment of all posibilities city and very beautiful country side San Andreas in short words it's all in one
I will never ever be bored with this game, The more performance the more attractive infinite posibilities with cleo script mods I like your work very very much

+1 vote     reply to comment
Flаme Author
Flаme Jun 26 2014, 11:15am replied:

Yes, I too think so. Thanks again.

+1 vote   reply to comment
flyaway888 Jun 28 2014, 4:40pm says:

After the final release, you can rework all HQ in HD and give us the patch when it's done, are you agree with me? most of us will apreciate the version full HD of San Andreas but release the final build first!
Put Grove Street on the map for good, for life! Thank's homie

+1 vote     reply to comment
Flаme Author
Flаme Jun 28 2014, 7:59pm replied:

Wait, I not very well understand, what is means "rework HQ in HD"? Textures already and in high quality (HQ), and in high definition (resolution). Grove Street already reworked, in final version you will see it. :)

+1 vote   reply to comment
flyaway888 Jul 3 2014, 3:19am says:

I mean full HD 2048x2048 all and will look better than GTA IV

+1 vote     reply to comment
Flаme Author
Flаme Jul 4 2014, 3:08am replied:

Mod have a lot of textures with resolution 2048x2048 and all new textures, as a rule, have bigger resolution, than textures in GTA IV. :)

+1 vote   reply to comment
flyaway888 Jul 4 2014, 3:18pm says:

Please tell me you can fix this: some new textures in San Andreas have that "noise" aspect in distance, like tree leaves or mesh fences or some wood textures or asphalt textures
what's the explanation for this effect?

+1 vote     reply to comment
Flаme Author
Flаme Jul 5 2014, 1:19pm replied:

This is because that textures are not have MIP maps. In HRT 1.4 MIP maps will be for all textures. To fix this, you can add MIP maps for each texture manually, for example, with G-TXD.

+1 vote   reply to comment
flyaway888 Jul 6 2014, 6:54pm says:

The vegetation will be detalied in final build? palms, tree leaves, weed, green hurdles and the rest?

+1 vote     reply to comment
Flаme Author
Flаme Jul 17 2014, 5:48am replied:

I cannot say something about all vegetation - only "maybe". But textures of bushes, some mini palms and agaves I change in the mod

+1 vote   reply to comment
Guest Feb 14 2015, 6:43am says:

This comment is currently awaiting admin approval, join now to view.

Flаme Author
Flаme Feb 18 2015, 6:15pm replied:

Thanks for question. It is hard to say now, because font (it used for subtitles and other texts) can be different for different language versions of the game (for English version uses one font, for Russian - another one). Will look at this later (now I trying not to add new purposes to my work, because I must to do a lot of other things).

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


New video from HRT 1.4 mod that showed to the SFe, one of sections, on which divided San Fierro city. This video is timed to opening of official site of the mod —!

List of places are shown in this video and notes:

0:23 — roads, of course, were retextured and on this sections (for the roads, mainly, as for other things, are used textures with 2048x2048 and 1024x1024 pixels resolution);
01:00 — Zombotech (some mysterious corporation that connected with zombies, really — this place is easter egg from developers);
01:33 — San Fierro Police Headquarters;
02:51 — Cluckin' Bell;
03:16 — probably, San Fierro Opera;
03:28 — Big Pointy Building is the tallest building in San Fierro, based on Transamerica Pyramid, skyscraper in San Francisco;
03:49 — Statue of some basketball player;
04:03 — Windy Windy Windy Windy Street;
04:17 — ZIP shop;
04:35 — Chinatown;
In the intervals — different buildings and places.

(Music: Guns N' Roses — Sweet Child O' Mine.

You can watch this video on or download it — ).

Video Details
Apr 4th, 2014
Report Abuse
Report media
Add Media
Members only