Developed by Homeworld Remastered core team members, Complex is scripted from scratch, improves the complexity of the original Homeworld gameplay to extent, where player has to take into account a lot of variables during space battle in order to prevail.

Post news Report RSS Complex 12 - dev. build 28

Complex 12 - dev. build 28, is available - Join the project, try the latest version, give back to Homeworld its old glory!

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  1. www.patreon.com/beghins

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    Complex 12 dev. log

    dev. build 28:
    -fixed a bug where the build speed multiplier of CPU player was fixed at 1.1->1.4, AI is more responsive
    -the differences between the game modes: slow, normal, fast, now are more significant and balanced
    -balancing on wrecks resource values and fading time
    -fixed a critical bug that was preventing wrecks to be removed from the game, better performance
    -CPU players are more efficient at the beginning of the match
    -experience has been removed for all probes, better performance
    -CPU no more defend objects like debris, megaliths, mining bases, this results in a better behaviour vs enemies
    -basic upgrades (speed, health, damage) now are family-based for Taiidan, non-linear gameplay
    -extra upgrades now are fleet-based for Turanic Raiders, more close to the general game logic
    -more resistence, shields and speed for the Hiigaran Shuttle
    -improvements on all Defense Control Towers allow better resistance and effectiveness of nearby covered ships
    -general balancing on weapons, especially anti-fighter weapons accuracy have been gratly improved
    -now CPU players update their cheat/aid system based on the speed of the game (slow->fast)
    -Tumble Burst added as special command/ability for all bombers (hgn, vgr, tai, tur)
    -upgrades and research added for the Turanic Bomber
    -now the Turanic Ion Array Frigare needs a research for being built
    -more fire power and resistence for the Turanic Ion Array Frigate
    -more resistence for Turanics fighters and corvettes
    -now CPU uses Turanic Junkyard Dogs for capturing objects
    -extra RUs added in small maps, this prevents the CPU to become passive when goes out of RUs

    dev. build 27:
    -Hiigaran Battleship (new model, WIP)
    -Turanic Droid (new model)
    -fighters and corvettes squadrons return, player now can switch between single/squadron production
    -unit experience rate increased, they gain experience more fast
    -more content for UI helptips
    -tweaked/balanced how the CPU manages its units stats, this affect how the CPU attacks and retires
    -fixed a bug where a code loop was checking the collectors 128 times instead of their group number
    -Taiidan Fusion Ability
    -Patchers resistance lowered by 10%
    -attack priority multiplier (attack bounding selection) decreased for Mining Bases, Debris and Megaliths
    -improvements on Turanic Bomber textures
    -Turaic Bomber wreck

    dev. build 26:
    -Turanic Mothership battle assets
    -Turanics Fusion Ability
    -Turanic Bomber (new model)
    -improvements for the Ion Array Frigate open animation and FXs
    -battle overlay now rise from 1->5 for better control during battles
    -Turanic Mothership Anti-Capital Ship Bulk Cannons
    -repair ability added for the Turanic Collector, unlockable by the research
    -parade data added for Junkyarddog and Ion Array Frigate
    -Turanics now can upgrade their Resource max capacity
    -Interceptors now are more vulnerable and less effective vs corvettes
    -Turanic Mothership anti-missile system
    -Turanic Missile Corvette anti-missile system
    -Turanic Ion Turrets (Mothership)
    -Turanic Laser Turrets (Mothership)
    -unit Capacity "Huge" implemented
    -fixed a bug where production stats shown negative values at the beginning
    -Freak missiles now engage enemies in sensor range
    -nebula FXs now are displyed correctly for Turanics
    -Turanic ships stats now display upgrades value correctly
    -fixed a bug where the build upgrade didn't affect the Mothership after the lvl. 1

    dev. build 25:
    -Turanic Mothership Anti-Capital Ship Ion Cannons
    -Turanic Flak Turrets (Mothership)
    -Turanic Junkyard Dog wreck
    -improvements on the Turanic Junkyard Dog textures, now it looks Turanic
    -Turanic Freak Missile (remote weapon)
    -Turanic Missile Corvette wreck
    -improvements on the Turanic Missile Corvette model and textures
    -Improvements on Turanic missile engine and FXs
    -Turanic Mothership wreck
    -Improvements on Turanic Command Center 3D model and textures
    -new audio FXs for the Turanic GunCorvette's kinetic and laser guns
    -now max unit capacity limits work differently for every race
    -improvements on the Turanic Ion Array Frigate model and textures
    -now the Turanic GunCorvette can copy its weapon asset on nearby ships
    -Turanic Mothership unit capacity fixed for few/normal/large settings
    -Turanic Ion Array Frigate wreck
    -Turanic Ion Array Frigate's Ions now are red
    -new audio FXs for the open/close animations on the Turanic Ion Array Frigate
    -Rapid Ion Turret subsystem and weapons implemented for the Turanic GunCorvette

    dev. build 24:
    -individual research and upgrades for each Turanic ship
    -new own command voice for Turanics (makaan revisited)
    -Turanic Flagship (modular, customizable)
    -Turanic Resource Collector (new model)
    -Turanic Fighter
    -Turanic Gun Corvette (customizable)
    -Turanic Missile Corvette
    -Turanic Ion Array Frigate
    -Turanic Junkyard Dog (WIP)
    -A new game modality has been implemented, Complex Battlefield, fight vs a cynical CPU through progressive, huge battles
    -new background (arcadefight, complex battlefield)
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