CHANGE LOG
1.6.2
• Fixed some map thumbnails that were in the wrong order.
CHANGE LOG
1.6.2
• Fixed some map thumbnails that were in the wrong order.
1.6.1
• Fixed the bug where 8 player maps would not load correctly.
• Kushan and Taiidan research ships are causing my maps to crash or hang when
placed onto a level. Until I figure out what exactly is going on, I am
replacing them with assault frigates.
1.6.0
• Fixed a bug in the vsubtractV function in "utilfunc.lua".
• Added more debugging code to "levelfunc.lua".
• Added support for harvestable dust clouds. Thanks GearBox!
• Added support for harvestable nebula chunks. Thanks GearBox!
• Switched to GearBox's asteroids, and changed some of them to show up as
meshes in Sensors Manager.
• Increased pixel size of asteroids and pebbles so that they are more visible.
• Fixed a bug where some asteroids were not clickable using the mouse.
• New thumbnails and loading screens for each of the maps.
• Added support for my new number clouds.
• Added the Start With game rule.
• Increased the draw distance so that big maps are (slightly) more visible.
• Added the NebRatio variable to all the maps so that nebulae can be tweaked
independently of the other parameters.
• Included a number of scripts that were used to generate the level thumbnails.
1.5.2
• Added the remainder of the stock maps created by Relic and Barking Dog, as
well as a few stragglers that didn't get converted properly. This brings the
total to over 1400 maps!
500 MB?