A half Life1 Opposing Force mod. You're Corporal Shepard. A Soldier which arrives at Black Mesa in an alternate reality. Another Experiment went wrong and your mission: To find out what happened in Black Mesa and rescue the trapped personnel in it.
Some workers checking a part of the tram section.
Map by Neclipse.
I like the way you did BM look like an alive and working place with all that scripted sequences.
i see you took advantage of one of the maps already!
Yep I really love your map. I can't understand how you wont use it for yourself anymore. ^^ This will replace my first intro map I have constructed.
Instead you're now starting in Sector D must walk to Sector E (my first map) and advance to sector F on foot. Poor Gordon well he is used to walk. After the accident you take then control of Adrian Shephard.
My mod starts also in Sector D!We could make some crossovers :)
I'll admit, that would be awesome. I loved when it was done in the HL series, and in the mods Azure sheep and Point of View.
I don't know why more mods don't do that, maybe it takes too much effort or coordination.
Hey I love crossovers... Sure thing mate.. All I need is 1 map from your mod. Since you have so many maps like you say it should be no problem. Then we need a special model for your player character a common scientist wont be much of a crossover at least people woudn't notest... I need to know where the player is going in your mod. I prefer Action maps for 2 reasons. 1. I allways like some horror action maps and reason 2. My pre cascade is with 5 maps more than full. :D
Again I see a story conflict here. In my mod marines are the good guys trying to rescue the BM personell. hm.
Maybe some of the marines have a change of heart, and decide to rescue everyone?
Yep indeed i will give you some after-cascade maps.But there's no need to crossover heros,we could just crossover places :)So we don't need to make some models for the heros.