The A.C.I.B. has need of your special abilities to counter a new threat to civilisation. You have been given a rendez-vous in the warehouse district of the city to receive your mission briefing.

RSS Reviews  (0 - 10 of 51)

Great mod!!

10

Tense, frantic combat. Doesn't waste any time dialing it up to 10.

One way doors kinda sucked.

Thrilling. Just thrilling! This is so much fun.

Pacing is on point and combat heavy. Still features the occasional vent or puzzle to keep things interesting.

Dude there are some sick workspaces. Just a casual office with that incredibly scenic mountain overlook.

Tough, but fair combat. I often found myself replaying botched encounters because I wasn't satisfied with how I handled them. Enemy placement in on point and even when I get completely obliterated, I'm not mad at the game, I'm mad at myself because I'm a better player than that (or at least I like to think so). Point is, the combat was designed to make you feel accomplished and boy does that high hit when you perfectly nail an encounter. Really puts the THINK in RTSL.

Confusing final boss with unclear direction on what actually causes damage. Tried the mounted gun and got bored of holding down LMB. Tried good ol' fashioned blasting. Tried shooting the dangly thing on the bottom. Tried shooting the green gun thing. Tried shooting the Mr. Friendly or whatever tf that was. Nothing seemed to work. Maybe it was a gigantic bullet sponge? I just threw all my grenades in the middle of the helipad and that seemed to do it. Not sure what I would've done otherwise.

But the overall helipad defense sequence was incredible. Something Secret Steers Us used to great effect as you go blastin' from room to room, forced to use the entire extent of your arsenal, unloading mag after mag into soldiers. You can't be stopped, you're gliding on ice (literally) outrunning, out-thinking, out-shooting, and outliving every enemy as if they're standing still. What a thrill.

Recently took a shot at this one. I loved it! Definitely gonna keep this one in my rotation.

7

the_vm says

Agree Disagree

A decent map pack for the time, with some attention to detail and an EPIC(!!!) intro. The start gives a very strong Soldier of Fortune vibe, and of course, your objective being the assassination of (cough-cough) GMan only makes it better. I played it with a newly released MMod, so the fact that I could attach a silencer to my Glock made it even more immersive.
The rest felt like storming the supervillian base like Agent 007, you even get sent into (what turns out to be) a giant fishtank, that was cool. Seeing how Barney gets his crap kicked was also funny (doubly so when he gets picked up at the end only to get blown away with a satchel I placed a bit too close to the elevator).
Unfortunately Map06 crashes on MMod with the edicts problem, I wish the map was split in half or something, but right now you can circumvent it by playing through that map on xash and then switching back.
Had a funny incident where the assassins ignored me and instead headed straight for the scientist, softlocking my game. I've never seen them aggro at other entities, so it was entertaining to say the least.
I was pleasantly surprised to find out that there was a unique boss at the end, only to be disappointed by how janky it is. After figuring out what kills it, it doesn't make your job any easier because: 1) the hitboxes are weird and you need to get really close which is deadly and there's barely any healing, and you get baited into wasting all your rocket ammo on an Osprey before it, 2) there's a turret placed right next to it, but again it's a bait because of the aforementioned hitbox, giving you a false hope and getting you killed.
After that, a friendly heli comes to pick you up, and when I was streaming my buddy was like "wtf why didn't it come help you sooner?!".

So yeah, 7/10, it's okay. Worth playing once for the cutscene sequences, the tongue-in-cheek feel in them is masterful. The fact that you cause another resonance cascade in the process is hilarious too.
Cheers.

9

cynicgreat says

May contain spoilers Agree Disagree

A very well done mod. I especially like the level design. It is cool to revisit the early areas at the end of the mod.

A fantastic classic, one of my favorites.

As early as the opening screen you can see how much character this mappack has. The mapping is nice. For year it's released in they're more than acceptable. Generally, very fun scripted sequences steal the show more than the brushwork. I particularly love the exchange between a guard and Smith, the main bad guy. His end is quite memorable too. The playtime is not too long, you can finish it in thirty minutes, or less if you rush through them. Being a mappack, there are no new weapons and enemies.

Overall, this pack is proof that you can create extremely fun, creative scenarios and sections to play in, without using anything but the good old Hammer. Great utilization of the powerful scripted sequences and a great time overall.

Highly recommended.

5
10

Classic

Edge of Darkness is a “speculation mod”, similar to Absolute Redemption, Half-Life 1 mods that try to branch out the story before Half-Life 2 was released.

I really enjoyed the Mission Impossible/spy movie setting and the goal was simple. Kill Dr. Smith, a mad scientist who totally isn’t GMan. It was a joy from start to finish!

However, some maps kind of lack in checkpoints but don’t let that hurt your enjoyment.