So this isn't 2004, so we are not trying to limit ourselves to such a heavy hardware constraint. From simple HUD font changes to all new models and level themes, a lot of our time and effort is going into making this mod worth your while.
We are trying to make models to replace the basic block-ish looking geometry common to many Source mods. Since choice is a limited thing in a lot of mods, I make it my goal to add in optional goals or items to find through out the levels. Always looking for ways to capture a feel, and add in freedom for the player. An example would be like so: On a part of the core map we are needing an entrance to the next area to the next map, but instead of adding in a single transition point, it is a priority to always have more then one way to travel there.
Stay tuned for more, as we are constantly working towards getting more assets to deliver a clearer and better mod for you to play. We love to here your comments most of all, so share your thoughts. Whether your here to give criticism in a part in the mod or are just here to watch the progression tell us what you think.