What's going on?
Well, progress has been slow. Like REALLY slow. Slower than a dead snail on a hot sidewalk in the middle of Ammarillo. But, we are still alive. And, I'm happy to say that "we" is the correct term here. I am pleased to announce that i've gotten applications from members artelier-k and Archnagel. Artelier-k will be producing amazing paintings to be used as one-of-a-kind textures, or so I believe. Also, her boyfriend Ivan will (hopefully) be making models for the mod. Woot! Heheh. Nope. And sorry, no pretty pictures for you to look at this time. Farewell for now!
What will they be doing?
Archnagel, on the other hand, will be making beautiful concept art with photoshop and also finally making the official website of ZPBMproductions/OutlawPeteProductions, my two "companies," so to speak, handling film production and mod production, respectively. As soon as I get a PM back from Archnagel, I hope to have the site up in no time.Anything else I have to say?
But before I forget, does anyone know how to fix the hammer viewport error that came with the recent SDK update? I can't see anything in the 2D screens, effectively rendering me unable to do anything. Please help!
Also, if anyone would like to see artelier-k's and Archnagel's profiles, they are at Moddb.com and Moddb.com respectively. In addition, Archnagel has a portfolio up at Archangeldesigns.nunbeer.com. Thanks!And so I say farewell for now...
The hammer problem works for me, if you select a brush or entity the grid appears. Not to mention it also works in standard HL2, and that can be used for short temporary work. Annoying, yes, but it dosent render you helpless lol.
Oh and glad you got some new team members :)
i tried that, but in standard hl2 the 3d view is not visible, and then it randomly crashed. so, eh, any other ideas?
and thanks =)