History Rewritten is a mod for Victoria 2: HOD that aims to leave the historical progression of events open while letting history just as easily diverge into your own little alternate reality. (I FIXED THE ECONOMY... well no recessions/depressions but this stems from the game not simulating currency value/inflation). I have been working on this solo for quite some time now and feel I have reached a point where my vision of the changes has nearly been realized (barring limits of my coding ability AI and GUI such as army recruitment rallying). I now open this mod to the community for further ideas and tweaking this is in no way a final release but is fully operational and playable.

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Patch 0.3B Notes

News

expect the next patch to take a bit looking into the idea of starting in 1700 but it will require huge province and tech modifications which will take a bit. (also most of the time will probably be spent researching history of the time period)

Maybe add a few more tech unlocked factory types no more than 4-5 (I am not very good at graphic designing for logos)

revisit the balance of power at the start of game

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History Rewritten V0.2B

History Rewritten V0.2B

Patch

Lots of tweaks in this release. keep that army up I just got blitzed by AI Germany as Russia (wasn't really paying attention for a month or two focusing...

History Rewritten V2 0.1B

History Rewritten V2 0.1B

Demo

First Release Version 0.1B. Comment or contact me with thoughts/opinions and suggested changes. INSTALLATION: go to steam library. right click "VICTORIA...

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Guest
Guest - - 691,782 comments

Any updates?

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AStrawHat Creator
AStrawHat - - 6 comments

Sorry for late reply, figuring out how to implement revolutions that occurred after 1750 is proving a worthy adversary. I think I've settled on 90% being based on war exhaustion to fire however only while at peace (if not i foresee invading armies crushing most before they get anything). The "major"revolutions will be event based AFAK ones such as the American war of independence. the map is implemented just gotta make the events and patch will roll. Expect it to still take a while as exams have been and still are going on.

also I'll be implementing wage % to minimum wage reforms as suggested and reducing base wages if the game isn't bugged nothing will change if it is maybe it will help! :)

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Guest
Guest - - 691,782 comments

Wow! Will the economy last over 100 years? Say 1756, 1789, or 1815? Thanks for your work.

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AStrawHat Creator
AStrawHat - - 6 comments

Not tested. If you wanna get involved you could test it out. If it does break try and note the progression of events that lead to it.

I do not see a reason for it to break barring the purported "Loan interest bug". I am not sure that bug exists and therefore cannot say however with the lowered interest rate (25% of original) it should at the least take longer to show.

Teaser for you I am planning to extend the game to the last day of 1949-59 (needs more techs)
and could start it in 1821 (eu4 end date) but that's far down the pipe.

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Guest
Guest - - 691,782 comments

How would I test it besides extending the end date in defines.lua? I am running a hands off Bhutan game to 2036. On another note, what changes did you make to the economy?

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AStrawHat Creator
AStrawHat - - 6 comments

Editing the end and start dates is all I can think of.

The changes are mainly in that buildings are built with manufactured goods IE steel, Lumber (the wood factories make), Glass, Machine parts and Cement. it takes large amounts of steel lumber cement and glass and a healthy amount of machine parts. then i removed the cost to build buildings you just pay for the stuff - because the game doesn't simulate construction workers. this causes building to fuel industrialization. also as the goods become cheaper buildings are much cheaper to build cheaper then vanilla at the lowest prices and 2-3x more expensive at high demand.

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Guest
Guest - - 691,782 comments

You may want to post this on the Paradox Victoria 2 usermod forums...you may get more testers that way...

As for a beginning date, I believe Vic 2 would handle the first industrial revolution (ca. 1780s) far better than eu4. Have you looked at the 1750 mod and the Concert of Europe here at Moddb?

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AStrawHat Creator
AStrawHat - - 6 comments

I have not seen those.

I like that idea. It would need a lot of tech reworking. I'm gonna be focusing on perfecting the vanilla experience and then branch out into longer timelines.

I'll check out the user mod forums

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Guest
Guest - - 691,782 comments

You will need to register your game to access the forum if you have not done so.

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AStrawHat Creator
AStrawHat - - 6 comments

ahh was wondering why I couldn't register on the site. thought it was just down.

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Guest
Guest - - 691,782 comments

Any luck?

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AStrawHat Creator
AStrawHat - - 6 comments

Thread posted :)

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