A squad of soldiers is call in to take out Al-kab-dir because of his threat on freedom. He wants to take out the U.S. from within. The squad, Forward Strike, needs to eliminate him at all cost. The squad is famously known as Heroes 7.

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I would like to list all the features that will be included. I am just so excited. It's going to be the most ambitious, intense, fun, and featured packed map.

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I would like to list all the features that will be included. I am just so excited. It's going to be the most ambitious, intense, fun, and featured packed map. There is no spoilers (storywise anyways) and these features should not spoil anything, just what you want to expect.

Just to note, the level design and gameplay will be changed as shown in the trailer 2 video. Not substantial change but a change to make it flow and more intense. Overall features are not changed, such as playing the character in the boat. And the boat beginning has changed to increase the area and presenting the ship inside. And there is a short personal story for the character. This hasn't changed but thought I should get it out there. Bottom is a list of features so here we go!

List of features:

- Many playable characters
- Gameplay choices (there are several choices the player would have to make, regardless of characters, resulting in a nonlinear gameplay. There are 2-3 endings (Mainly 2, but 1 is up for the player to reverse decision). There are also player switching decisions, meaning, players can agree or disagree to bringing in backup (if disagreeing, he won't play as the other character, if player does agree, he has to play as him, just to keep things flowing and interesting))
- Control multiple characters if bringing in the reinforcements
- Commanding AI (Already mentioned. More details will be mentioned later)
- Controllable jets and helicopters (planned but need to see if the engine can handle it)
- Controllable jeeps (if it isnt possible to control jets, helicopters and jeeps, player will watch the actions)
- Airstrike (Still available)
- Parachuting teammates/enemies (this is interesting. Teammates parachuting and playing as an airborne is a definite. Enemy parachuting is where it really gets interesting. Player will switch to a navy crewman or soldier still on ship and defend the ship from parachuting enemies.)
- Custom models (there are some already, will have more.)
- Defend aircraft carrier (enemy gets in from two sides, hull breach and parachuting, their task is to destroy the ship. Player must defend. Like BF4.) -------- no spoiler.
- Story: Defuse the nuke as seen in the video. Will lead to 2 main endings but 1 extra ending, if the player can figure out how to redeem himself/herself. All 3 endings will result in different scenes. There is only 1 canon ending. Although, the 3rd ending can also be used as canon. You had a taste in episode 3 but that was just the beginning. Now you can see it in episode 6, and in Part 4 and 5. So stay tuned for those.
- Intense story. Of course.
- More military terms/slangs used to be more realistic and pertaining to a more unique and realistic gameplay, as if you were there. A lot of mainstream games don't do this. Arma has this to a certain extent but this map will feature more terms compared to my previous maps. Of course, I'll provide a parenthesis of what the term means. There should be more battlechatters.
- Converting the map to an MP map. This will be the first MP map for the series. I did make some side MP maps but this is different. If I am able to get vehicles working, players will be able to use vehicles in MP. So stay tuned for this.

That's about the features for now.

I have achieved a lot of what I want in my maps. Especially episode 2, I wanted to do a helicopter ride in the beginning but couldn't do it, eventually I did. So I will achieve the results in this map. It is the most ambitious and should work. If so, it will be the ultimate COD4 experience.

Now as I mentioned before, I don't want to split the map into 2, but this may change. The map isn't too big for the game to unable to handle it but in case it doesn't work, I have to split into 2. Quality is important. And quantity if you think of features but to ensure quality, I would have to split the map into 2. Splitting into 2 does keep things fresh and transition properly. However, I will try my best to avoid splitting. COD engine is pretty limited but should be able to handle the demand and load.

Now for the Alpha. I have decided to not release an Alpha. I know it's upsetting but to ensure quality and also the changes for which I have already added to the map, it's a lot easier for me to just keep mapping. Now I am pressed for time on mapping, but I will as mentioned, squeeze some time in to map. I won't be able to release a beta or a version with new changes but by then, the map is almost done. And if I release the Alpha or Beta, players will know what to expect already and doesn't feel captivated or "WOW". There is no wow factor if I release early. So sorry about this. I may, but most likely no.

Hope you're excited for this like I am. This will really change the way COD is. I will work as much as I can and get all these working to the best of the game's ability. I have considered to use Unreal Engine (did want to do CryEngine) b/c there's more FPS assets to work with and decent graphics for all players to play with. CryEngine is too demanding graphically. I can also use Unity 3D. Now the problem is I would have to learn new coding languages and mapping skills. I don't want to but most likely I won't port my mod to an engine. I do want coop component and an engine will work best. There is no way to make a coop mod in COD4. I can bring to COD5 but I have issue with mapping/scripting with COD5, so most likely then coop is out of the question.

So stayed tuned! I will try to release more videos but to avoid spoilers or feature spoilers, I will wait till the map is done and release a walkthrough like always. You don't have to watch it unless you need help. At the same time, you can if you like.

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AyCe
AyCe - - 241 comments

Nice update! I will play it :D

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