Welcome we've been expecting you. My name is Dracula and I bid you welcome To Hellsing Mod for Star Craft 2 Wings of Liberty. New play stile new models new story new environment to explore new guns

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Add media Report RSS New Update Terrain and textures from Tobyfat50 (view original)
New Update Terrain and textures from Tobyfat50
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Alex_06
Alex_06 - - 1,126 comments

Woah. Those mountains look good. And realistic. Had you not said that this is SC2, I would've assumed this was Generals 2, not StarCraft 2.

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VicsLetsPlayTeam Author
VicsLetsPlayTeam - - 11 comments

Am glad to see people like our project don't worry this is only the beginning expect a video beta playthru with the video of Alucard's Sword Jackal pistol and some castle Dracula bran towers and the first ever Hellsing mansion its not finished yet but if your a fan of the anime or like vampire movies or games in general, welcome you are in the right place my friend the only available hellsing mansion that in know of is in Minecraft its awesome but it wont look as good as ours because you probably know that mine craft has pixelated stuff locking like lego our **** will be the reel deal thank you so much for following the mod the team appreciates it a lot thank you, keep calm and keep tracking

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Description

And going back to the development I present the first ever Playable/ Collidable/ Walkable terrain mesh in Starcraft 2. Larger than the actual map a bit, you can imagine a village can fit in the depression area ther. Was rather lazy so I painted it fast to see how it would look in sc2. I will combine more layers like AO, detail map, "Terrain mesh normal" and a colormap.

Ok this is revolutionary!!!

The last important piece of the puzzle is complete, "the mesh terrain". Success in using one single large mesh with no divisions which means a pentium 3 can have it all for breakfast.
By Making a composite material with 2 UV's, one tiled and the other one for the blend mask, more than 7 texture can be combined together similar to how a terrain brush works. You get to have max quality terrain textures, it blends super fine and best of all you can tile them as much as you want. This technique is not made using the terrain material or does it have to do anything related to the terrain, It's treated just like any other sc2 object which will be flash fast on performance. You can all say goodbye to the nightmare that is the terrain or reducing the far view of the camera for good, it's obsolete.
Disadvantage is that you won't be seeing what your doing so you'll have to find a way to paint the alpha masks somehow.
One more thing I would like to add is a model distance culling, that might be impossible for the terrain since it's one object but it's not hard for the rest.
Performance, Performance, Performance!